Full notes
Full PsiloSybil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Gameplay - Killed enemies now play an animation (slapped away or bounced on). The trajectory makes a rough attempt to avoid obstacles. This is not yet implemented for a few enemies in the game for which there are some technical complications. The yellow boarcerers in Wizard Giza now become fully visible when killed. - Rehaul of the input and gameplay controller systems for Sybil. Cleanup of the logic for disabling inputs. It is hoped this will take care of rare input bugs. - Active cycle timers will now instantly halt when Sybil dies, avoiding situations in which enemies or platforms pass right through Sybil while she's playing a death animation. This does not yet affect processes that are not timed to a cycle and do their own timing, such as the boars with the fork in Close Encounters.
Settings - It's now possible to disable gamepad vibration aka rumble from the gamepad settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
