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Steam News5 September 20241y ago

Patch Notes 1.0.0-d

Gameplay - Killed enemies now play an animation (slapped away or bounced on). The trajectory makes a rough attempt to avoid obstacles.

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedGameplay - Killed enemies now play an animation (slapped away or bounced on). The trajectory makes a rough attempt to avoid obstacles. This is not yet implemented for a few enemies in the game for which there are some technical complications. The yellow boarcerers in Wizard Giza now become fully visible when killed. - Rehaul of the input and gameplay controller systems for Sybil. Cleanup of the logic for disabling inputs. It is hoped this will take care of rare input bugs. - Active cycle timers will now instantly halt when Sybil dies, avoiding situations in which enemies or platforms pass right through Sybil while she's playing a death animation. This does not yet affect processes that are not timed to a cycle and do their own timing, such as the boars with the fork in Close Encounters.

Gameplay - Killed enemies now play an animation (slapped away or bounced on). The trajectory makes a rough attempt to avoid obstacles. This is not yet implemented for a few enemies in the game for which there are some technical complications. The yellow boarcerers in Wizard Giza now become fully visible when killed. - Rehaul of the input and gameplay controller systems for Sybil. Cleanup of the logic for disabling inputs. It is hoped this will take care of rare input bugs. - Active cycle timers will now instantly halt when Sybil dies, avoiding situations in which enemies or platforms pass right through Sybil while she's playing a death animation. This does not yet affect processes that are not timed to a cycle and do their own timing, such as the boars with the fork in Close Encounters.

Settings - It's now possible to disable gamepad vibration aka rumble from the gamepad settings.

Source

Steam News / 5 September 2024

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