What changed
2 fixes2 additions4 changes0 removals
- Events
- Gameplay
- Server
- Compatibility
- Fixes
- UI and audio
changedI have cancer. This is obviously a pressing matter and I really want that when it comes for me to address it, I know that PS is something I can proudly claim to have completed, and can deliver in a respectable state which reflects the spirit of the original project I started way too many years ago. A core of simple, straightforward atoms (you can jump, you can run, spikes will kill you, get that collectible...) assembled into intricate sequences that can offer a challenge far greater than the sum of its parts. PsiloSybil is an experiment in game design, in how small can we make a grammar in which truly devilish sentences can still be formed. I've learned a lot from it, and I'm very glad I got to make it. Now it's your time, to play it, to break it, to take it apart and alphabetize the pieces, or let it ruin you, or drive the controller into the f***ing monitor. Whatever you want to do with it, it's yours to use as you please.
changedThis is the last content update. I will continue providing support and bugfixes in the coming days. Soon I will announce the official release of the game and finally pass this strange creature to you, the players. It's about time we stopped developing and started playing!
changedIf you notice any bugs, please report them in the discussion forum here or in the discord server, so that I can quickly address them!
addedNew level Ground Meat released - In a late-beta to final stage. Located between Citrus Falls and Chef Porcini. NPC mushroom is Chaim. Skull times are set. Life tokens are set. - Chaim is now required to get Peter in the Tower.
addedArcade Mode - NPC mushrooms now appear in arcade mode, and can be talked to. They have new custom dialogue lines for arcade. Tokens and shroom platforms still don't exist in arcade mode. - In Dark Chocolate, an unreachable life token was removed. - The shroom platform hint inscription in Crystal Hollow doesn't appear in arcade mode.
fixedStone Cold - Fixed a boar sinking in a platform
PsiloSybil changes
changedI have cancer. This is obviously a pressing matter and I really want that when it comes for me to address it, I know that PS is something I can proudly claim to have completed, and can deliver in a respectable state which reflects the spirit of the original project I started way too many years ago. A core of simple, straightforward atoms (you can jump, you can run, spikes will kill you, get that collectible...) assembled into intricate sequences that can offer a challenge far greater than the sum of its parts. PsiloSybil is an experiment in game design, in how small can we make a grammar in which truly devilish sentences can still be formed. I've learned a lot from it, and I'm very glad I got to make it. Now it's your time, to play it, to break it, to take it apart and alphabetize the pieces, or let it ruin you, or drive the controller into the f***ing monitor. Whatever you want to do with it, it's yours to use as you please.
changedThis is the last content update. I will continue providing support and bugfixes in the coming days. Soon I will announce the official release of the game and finally pass this strange creature to you, the players. It's about time we stopped developing and started playing!
changedIf you notice any bugs, please report them in the discussion forum here or in the discord server, so that I can quickly address them!
addedNew level Ground Meat released - In a late-beta to final stage. Located between Citrus Falls and Chef Porcini. NPC mushroom is Chaim. Skull times are set. Life tokens are set. - Chaim is now required to get Peter in the Tower.
addedArcade Mode - NPC mushrooms now appear in arcade mode, and can be talked to. They have new custom dialogue lines for arcade. Tokens and shroom platforms still don't exist in arcade mode. - In Dark Chocolate, an unreachable life token was removed. - The shroom platform hint inscription in Crystal Hollow doesn't appear in arcade mode.
It was a grueling process, but PsiloSybil development is finally over: update 1.0.1, with the final level Ground Meat, bringing the total to 25 fully playable and unique levels, is here.
Ground Meat is a rather macabre level set in decomposing carcasses under the forest floor. It has a sidescrolling section and, a PsiloSybil first, a mascot riding section! Yes, believe your eyes ball, we have the riding section. The level is long, but on the easier side. The NPC mushroom is... well, you should see for yourselves.
I have cancer. This is obviously a pressing matter and I really want that when it comes for me to address it, I know that PS is something I can proudly claim to have completed, and can deliver in a respectable state which reflects the spirit of the original project I started way too many years ago. A core of simple, straightforward atoms (you can jump, you can run, spikes will kill you, get that collectible...) assembled into intricate sequences that can offer a challenge far greater than the sum of its parts. PsiloSybil is an experiment in game design, in how small can we make a grammar in which truly devilish sentences can still be formed. I've learned a lot from it, and I'm very glad I got to make it. Now it's your time, to play it, to break it, to take it apart and alphabetize the pieces, or let it ruin you, or drive the controller into the f***ing monitor. Whatever you want to do with it, it's yours to use as you please.
This is the last content update. I will continue providing support and bugfixes in the coming days. Soon I will announce the official release of the game and finally pass this strange creature to you, the players. It's about time we stopped developing and started playing!
If you notice any bugs, please report them in the discussion forum here or in the discord server, so that I can quickly address them!
Version 1.0.1 -- The Last Update
New level Ground Meat released - In a late-beta to final stage. Located between Citrus Falls and Chef Porcini. NPC mushroom is Chaim. Skull times are set. Life tokens are set. - Chaim is now required to get Peter in the Tower.
Arcade Mode - NPC mushrooms now appear in arcade mode, and can be talked to. They have new custom dialogue lines for arcade. Tokens and shroom platforms still don't exist in arcade mode. - In Dark Chocolate, an unreachable life token was removed. - The shroom platform hint inscription in Crystal Hollow doesn't appear in arcade mode.
Wizard Giza, Cliffhanger - Further asset work
Stone Cold - Fixed a boar sinking in a platform
Stone Cold, Hell's Bells and The Tower - Fixed many issues involving the sliding platforms
UI - Death counter text after level end has more variants - In the Tower, requirements are displayed in a more readable fashion Generic - When talking to NPC mushrooms, Sybil now turns to face them (very polite).