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- PsiloSybil
Patch notes 1.0.1-c
Truffle Traffic - Fixed Raphael dialogue after freeing. Ground Meat - Moved one token and added an obstacle. Crystal Hollow, Gruesome Grotto, Dark Chocolate - Changed lighting to improve visibility.
Announcement3 changesFixGameplay - PsiloSybil
Patch notes 1.0.1-b
Quick bugfixes and improvements. Thanks to everyone that came together to snipe glitches. Gamepad - It is now possible to override the button prompts to always display keyboard, Dualshock or XInput buttons from the sett…
Announcement - PsiloSybil
New Level: Ground Meat -- Final Update!
It was a grueling process, but PsiloSybil development is finally over: update 1.0.1, with the final level Ground Meat, bringing the total to 25 fully playable and unique levels, is here. Ground Meat is a rather macabre…
Announcement7 changesFixBalance - PsiloSybil
Patch notes 1.0.0-i
Citrus Falls - Fixed a spot where Sybil could get stuck and vvVViiIIbbbRRrraAAaatTTEee Close Encounters - Bugfix: cows would freeze in air after squashing Sybil - Changed particles when breaking alien barriers Cliffhang…
Announcement4 changesFixGameplay - PsiloSybil
Patch notes 1.0.0-h
Overworld - Minor geometry fixes. New level alpha - Fixes and further asset work.
Announcement1 changeGameplay - PsiloSybil
Patch notes 1.0.0-g
Overworld - slight changes. Citrus Falls - Fix for visual bugs involving the drifting logs Roach Motel, the Tower - Changes to the live wires model New level alpha - Some changes
Announcement1 changeGameplay - PsiloSybil
Patch notes 1.0.0-f
Generic - Fixes to Sybil's respawn animation New level (cheat-only alpha) - Many changes
Announcement1 changeGameplay - PsiloSybil
Patch notes 1.0.0-e
Generic - Fixed sporadic bug with stopping cycles upon death - Fixed animation error in skin select menu - Performance improvements New level - A new level in very early alpha state is accessible through cheats.
Announcement2 changesFixPerformance - PsiloSybil
Patch Notes 1.0.0-d
Gameplay - Killed enemies now play an animation (slapped away or bounced on). The trajectory makes a rough attempt to avoid obstacles. This is not yet implemented for a few enemies in the game for which there are some t…
Patch notes1 changeGameplay - PsiloSybil
Version 1.0.0 is here!!
Time to celebrate! Well not yet as it's not official, but it's here. It's finished! Patch notes for version 1.0.0: Steam Integration - automatic Steam Cloud syncing of savefiles and time trial ghost files. Platformer Le…
Patch notes1 changeFix - PsiloSybil
Patch notes Beta 0.7.6-b
Intro Cutscene - Preliminary version of the intro cutscene. This cutscene is played on both full and demo editions whenever the "Play" option is selected in a savefile where Undergrowth Burbs has not been cleared. The c…
Announcement - PsiloSybil
Patch notes Beta 0.7.6
Cliffhanger - changes to cliff texturing Roach Motel - patched up some ugliness during a camera transition P.E.A.R.L. - Improved glitchy appearance of screen glow when the robotic arm is too close to it
Announcement1 changeGameplay - PsiloSybil
Patch notes Beta 0.7.5-d
Generic - Fixed graphical glitches with the average blending shader Overworld - Added a tiny island for Platformer Level Boarsailles - Minor visual change P.E.A.R.L. - Bugfix: it was possible to jump out of bounds Hell'…
Announcement1 changeFixPerformance - PsiloSybil
Patch notes Beta 0.7.5-c
Mystic Castle - bugfix: z-fighting texture in last section. Truffle Traffic - bugfix: boar propellers were not properly affected by fog Citrus Falls - fixed several texturing errors Stone Cold, Hell's Bells - retractibl…
Announcement1 changeFixUI/audio - PsiloSybil
Patch notes Beta 0.7.5-b
Secrets - New secrets including a super hidden super difficult boss! - New "InviSybil" skin - New achievement "Crab Rave"
Store1 change - PsiloSybil
Patch notes Beta 0.7.5
Veeeeeery close to 1.0. Rendering - Streamlined rendering pipeline by ripping out bloat. - Added PSX-style tessellation of large triangles. This automatically fixes excessive texture swims in certain areas, and the pop…
Announcement3 changesFixPerformance

