Repeated intro
What changed
1 fix1 addition3 changes0 removals
- Balance
- Gameplay
- UI and audio
- Compatibility
- Fixes
changedI apologize yet again for a prolonged period with no updates. Sadly I have had some health issues to take care of. Now I'm back to Psilosybil development and I'd like to finish cleaning up the very last things before we can officially call it done!
addedNow it's possible you may have missed it, but there are many new levels! The latest levels added are
changedMake sure to check them out if these don't sound familiar!
changedBeta 0.7.4
fixedCitrus Falls, Cliffhanger, The Tower - Fixed a long-standing bug that would make thrown lemons be much slower on certain systems. Dessert Outpost - It's now much easier and more consistent to kill the chocolate bunnies by bouncing on them. This does not invalidate previous runs. Arcade Mode - Fixed a bug whereas entering a level normally after a game over would re-trigger the game over screen. - The game over screen is now correctly coloured black in HD mode. Platformer Level - Fixed a bug where platforms could not despawn correctly if the player could execute a segment without dying. Generic - Standardized mushroom species names.
PsiloSybil changes
changedI apologize yet again for a prolonged period with no updates. Sadly I have had some health issues to take care of. Now I'm back to Psilosybil development and I'd like to finish cleaning up the very last things before we can officially call it done!
addedNow it's possible you may have missed it, but there are many new levels! The latest levels added are
changedMake sure to check them out if these don't sound familiar!
changedBeta 0.7.4
fixedCitrus Falls, Cliffhanger, The Tower - Fixed a long-standing bug that would make thrown lemons be much slower on certain systems. Dessert Outpost - It's now much easier and more consistent to kill the chocolate bunnies by bouncing on them. This does not invalidate previous runs. Arcade Mode - Fixed a bug whereas entering a level normally after a game over would re-trigger the game over screen. - The game over screen is now correctly coloured black in HD mode. Platformer Level - Fixed a bug where platforms could not despawn correctly if the player could execute a segment without dying. Generic - Standardized mushroom species names.
I apologize yet again for a prolonged period with no updates. Sadly I have had some health issues to take care of. Now I'm back to Psilosybil development and I'd like to finish cleaning up the very last things before we can officially call it done!
Now it's possible you may have missed it, but there are many new levels! The latest levels added are
Platformer Level - an extremely challenging bonus!
Truffle Traffic - a fun, mid-game session of highway hopping
Dark Chocolate - the higher road.
Make sure to check them out if these don't sound familiar!
Here's patch notes for this specific small update:
Beta 0.7.4
Citrus Falls, Cliffhanger, The Tower - Fixed a long-standing bug that would make thrown lemons be much slower on certain systems. Dessert Outpost - It's now much easier and more consistent to kill the chocolate bunnies by bouncing on them. This does not invalidate previous runs. Arcade Mode - Fixed a bug whereas entering a level normally after a game over would re-trigger the game over screen. - The game over screen is now correctly coloured black in HD mode. Platformer Level - Fixed a bug where platforms could not despawn correctly if the player could execute a segment without dying. Generic - Standardized mushroom species names.