Hey guys. more details to come but i've been hard at work creating, tweaking, adding new features. i've got a topdown system working for placing walls.
Full notes
Full ProtoZED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions0 changes0 removals
Gameplay
UI and audio
addedHey guys. more details to come but i've been hard at work creating, tweaking, adding new features. i've got a topdown system working for placing walls. soon it will require your survivors to come and build it, instead of it just appearing.
addedadded base-building features -only has walls setup at the moment
fixedvat animations working properly now for zeds added ability to set max hit targets for melee attacks against zeds aggro sounds now play player combat sync comp knows if it hit a zombie increased zombie sight range cleaned up old moveit code fixed sound attenuation
addedadded to project but not yet implemented: hfu mood/stat plugin character wound/injury system blood splatter system
ProtoZED changes
addedHey guys. more details to come but i've been hard at work creating, tweaking, adding new features. i've got a topdown system working for placing walls. soon it will require your survivors to come and build it, instead of it just appearing.
addedadded base-building features -only has walls setup at the moment
fixedvat animations working properly now for zeds added ability to set max hit targets for melee attacks against zeds aggro sounds now play player combat sync comp knows if it hit a zombie increased zombie sight range cleaned up old moveit code fixed sound attenuation
addedadded to project but not yet implemented: hfu mood/stat plugin character wound/injury system blood splatter system
Hey guys. more details to come but i've been hard at work creating, tweaking, adding new features. i've got a topdown system working for placing walls. soon it will require your survivors to come and build it, instead of it just appearing.
more to come later! here is a full list of changelog from my perforce :
added base-building features -only has walls setup at the moment
vat animations working properly now for zeds added ability to set max hit targets for melee attacks against zeds aggro sounds now play player combat sync comp knows if it hit a zombie increased zombie sight range cleaned up old moveit code fixed sound attenuation
added to project but not yet implemented: hfu mood/stat plugin character wound/injury system blood splatter system