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Steam News21 April 20262mo ago

Devlog #3

It's been a month since the last devlog, and the guys woke me up to write a new one.

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
addedIt's been a month since the last devlog, and the guys woke me up to write a new one. We've completed the main phase of mission development for the alpha version of the game, and now we're polishing everything, testing, and fine-tuning processes.
changedUI and Loading Screens
changedThe interface is an important part of any game, and our current goal is to make it as clear and user-friendly as possible. We'll be refining and improving it through testing, including with players. After all, who better than the players to understand what works and what doesn't?

It's been a month since the last devlog, and the guys woke me up to write a new one. We've completed the main phase of mission development for the alpha version of the game, and now we're polishing everything, testing, and fine-tuning processes.

Navigation

For the player to know where they are in space, good navigation is essential. And now we have it! The player can see where they are, making it easier for them to navigate rooms. It would also be nice to know where their teammates are.

UI and Loading Screens

We're trying out different images for the loading screen. It seems like a small thing, but they're what you see while you wait for the game to load. And if before our ancestors looked at rock paintings, now there is something more interesting. For now, we're making do with art drawn by our artist, but who knows, maybe in the future we'll leave you with secret messages. For now, we have just a few small tips to help you survive.

The interface is an important part of any game, and our current goal is to make it as clear and user-friendly as possible. We'll be refining and improving it through testing, including with players. After all, who better than the players to understand what works and what doesn't?

We're bending the Legionnaire, so he can bend us later.

We're teaching the Legionnaire to pass through doors. A crouch animation, a little code, and voila! Now it's time to run away...

A lot of work has been done, and even more is ahead! We hope you enjoyed this behind-the-scenes look at development.

Source

Steam News / 21 April 2026

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