HomeGamesUpdatesPricingMethodology
Steam News15 March 20263mo ago

Devlog#2

Greetings, young hackers! We are currently fully immersed in development — working on visuals, coding, and scattering bodies across the levels...

Full notes

Full Protocol: Terminate update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, young hackers! We are currently fully immersed in development — working on visuals, coding, and scattering bodies across the levels... In short, we are doing everything in our power to recreate a sci-fi atmosphere with elements of desolation. So, what new things have we accomplished lately?

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
addedGreetings, young hackers! We are currently fully immersed in development — working on visuals, coding, and scattering bodies across the levels... In short, we are doing everything in our power to recreate a sci-fi atmosphere with elements of desolation. So, what new things have we accomplished lately?
changedOur little pride and joy and a crucial element of the game is Hacker Mode. It highlights objects you can interact with: enemies, doors, terminals, and more.
changedWe want to make hacking feel realistic, yet not overly complicated. Playtests and player feedback will be invaluable in helping us achieve this balance.
changedWe'll be holding a closed alpha test very soon, and after that, we'll finally be able to release the demo! So stay tuned and stay tuned for more exciting news.

The robots are fighting — and they’re actually pretty good at it

It’s never pleasant to be grabbed by the scruff of the neck! Especially when the one doing the grabbing is a three-meter-tall, armed robot. To call it "scary" would be an understatement. It evokes, rather, that indescribable horror of which Lovecraft spoke. After all, AI, too, fancies itself a god — in a sense.

Hacker Mode

Our little pride and joy and a crucial element of the game is Hacker Mode. It highlights objects you can interact with: enemies, doors, terminals, and more.

We want to make hacking feel realistic, yet not overly complicated. Playtests and player feedback will be invaluable in helping us achieve this balance.

Preparing for the Alpha Test

We'll be holding a closed alpha test very soon, and after that, we'll finally be able to release the demo! So stay tuned and stay tuned for more exciting news.

Source

Steam News / 15 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.