Full notes
Full Protocol null update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- UI and audio
- Balance
- Performance
Protocol Null's plan is to bring periodic updates, seeking to bring new content aiming to increase replayability for players and continuous improvement. This philosophy is also valid for the demo, with the feedback collected, adjustments were made and new items were added, below is the list of changes that were made in version 1.0.5.
[ 1. 0. 5 ]
News
New attachment for VIT-0 [Fast Hands];
New bullet type for AN-4 [Piercing];
Balancing
Engineer life reduced to 80;
General improvements in weapon acuracy;
Chars updates
Improved AN-4 free shot animation;
Engineer class skill animation;
Fixed buy two primary weapon;
New reload animations for T13 and MLU;
New reload sounds for T13 and MLU;
Improvements in the transition between animations;
Movimentation updates
Jump in slide [In iddle];
Improvements in camera when sliding;
Improvements in camera transition;
Improvements in car animation;
Change time and speed of kneeslide;
Added cooldown between kneeslides;
Improvements in aim system;
Increased aiming sensitivity;
Improvements in jump responsibility;
Improvements in jump animations;
Added icon on slide start and end;
Optimization updates
Two new graphics qualities [Low settings];
Enemies updates
[Replicants] Improvements in damage detection;
[Replicants] Improvements in attack car position;
[Replicants] Fixed bug dealing damage after death;
[Stuns] Now you able to destroy deadbody;
Menus updates
[Main Menu] - Added discord button;
[News] Added social midia buttons;
[Loadout] Improvements in attachment selection;
[Loadout] Shows itens in level MAX;
[Loadout] Added Transition Animation when you Ready;
Settings updates
You can select the default input when logging into the game for the first time;
Source
Changelog.gg summarizes and formats this update. How we read updates.
