In this update2
Full notes
Full Prosperous Universe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Fixes
Prosperous Universe changes
New Features
Burn rate
The workforces command WF shows the remaining days left for each consumable given the current consumption rate. This helpful tool has been in the community developed PMMG tool for ages and has finally made it into the game.
Base Repair Assistant improvements
Did you ever buy all the necessary repair materials for a base, but once you arrive there the repair bill increased and you cannot repair all the buildings? It has happened to all of us and it can be very frustrating. The updated BRA command now allows to select a time offset that will show the bill of materials in 24 or 48 hours.
Changes
Default buffer size for NOTS is increased
CoGC materials can now be contributed from a warehouse
Local Market ads now show the price per unit
BS, PROD, SFC and others now use the same order for addresses
Open contracts can now be terminated without a termination request from the contract partner
The CAT (category) sort order is now the default sort order for inventories
Commodity exchange charts now show the traded units per candle:
The upper limit for base establishment fees on starting planets is now 10_000. See corresponding page in the handbook 1.
We can now rename corporations. Just let us know if you require a new name/code.
During the creation of shipping contracts it is possible to select and auto-provisioning store. The auto-provisioning status is shown in the contract details
Balancing
Reduced LHP weight to 4t (was 5t)
Reduced BHP weight to 9t (was 10t)
Reduced RHP weight to 10t (was 12t)
Reduced HHP weight to 10t (was 14t)
Reduced AHP weight to 10t (was 17t)
Increased output of ship shield recipes across the board by 2
Added +4 FLP to fixed ship repair costs
Amount of hull plates required for ship repairs is now reduced by applied shields (5% per basic shield, 10% per advanced shield, 15% per specialized shield)
Fixes
Fixed a bug with the CXOS filter selection
Fixed a bug that prevented voting or renting warehouses as a FREE / BASIC licensee
Fixed a bug that prevented warehouses from showing up in system inventories command INV
Fixed a bug that prevented updating a contract condition in some circumstances
Fixed incorrect FX price preset when using german locale
Fixed a bug where the HQ relocation would not work properly if there is a newly found base
Fixed a stale data bug in the base repair assistant BRA
Fixed a bug with the Explorer’s Grace bonus that triggered the bonus on the second base, instead the first
Fixed a bug that allowed to get all building materials back after exactly seven days when demolishing a building
Fixed the endlessly loading upcoming term component in ADM when in government context
Made CONTD unavailable in government context
Fixed the bug, where the migration of the Realpolitik update unfortunately set the local rules in non-faction space to faction default values instead of 0.
Source
Changelog.gg summarizes and formats this update. How we read updates.
