Full notes
Full PropFight update
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What changed
- Gameplay
PropFight changes
Fix powerup effects being given to only one player - Fix some bug where death effects would have improper positionning - Fix a bug that would make killscreens with physics objects behave improperly (fixes Blackhole) - Fix the camera scaling not being the same with different level zooms - Slightly enlarge the 'Eater' killscreen - Slow objects in 'Spawner11'
I now use continuous CD (collision detection) on props and some other physics objects, this should make the game run slightly slower (theorically, but I didn't notice it yet), but make collision detection slightly better. On that note:
Nerf deagle/kalashnikov bullets since collision detection was buffed
Also the game should now have a proper Nintendo Switch Pro Controller config
Source
Changelog.gg summarizes and formats this update. How we read updates.
