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Steam News18 August 202510mo ago

A few hotfixes, and testing better a theorically collision detection

Fix powerup effects being given to only one player - Fix some bug where death effects would have improper positionning - Fix a bug that would make killscreens with physics objects behave improperly (fixes Blackhole) - F

Full notes

Full PropFight update

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What changed

1 fix1 addition2 changes0 removals
  • Gameplay
fixedFix powerup effects being given to only one player - Fix some bug where death effects would have improper positionning - Fix a bug that would make killscreens with physics objects behave improperly (fixes Blackhole) - Fix the camera scaling not being the same with different level zooms - Slightly enlarge the 'Eater' killscreen - Slow objects in 'Spawner11'
changedI now use continuous CD (collision detection) on props and some other physics objects, this should make the game run slightly slower (theorically, but I didn't notice it yet), but make collision detection slightly better. On that note:
changedNerf deagle/kalashnikov bullets since collision detection was buffed
addedAlso the game should now have a proper Nintendo Switch Pro Controller config

PropFight changes

fixedFix powerup effects being given to only one player - Fix some bug where death effects would have improper positionning - Fix a bug that would make killscreens with physics objects behave improperly (fixes Blackhole) - Fix the camera scaling not being the same with different level zooms - Slightly enlarge the 'Eater' killscreen - Slow objects in 'Spawner11'
changedI now use continuous CD (collision detection) on props and some other physics objects, this should make the game run slightly slower (theorically, but I didn't notice it yet), but make collision detection slightly better. On that note:
changedNerf deagle/kalashnikov bullets since collision detection was buffed
addedAlso the game should now have a proper Nintendo Switch Pro Controller config
  • Fix powerup effects being given to only one player - Fix some bug where death effects would have improper positionning - Fix a bug that would make killscreens with physics objects behave improperly (fixes Blackhole) - Fix the camera scaling not being the same with different level zooms - Slightly enlarge the 'Eater' killscreen - Slow objects in 'Spawner11'

I now use continuous CD (collision detection) on props and some other physics objects, this should make the game run slightly slower (theorically, but I didn't notice it yet), but make collision detection slightly better. On that note:

  • Nerf deagle/kalashnikov bullets since collision detection was buffed

Also the game should now have a proper Nintendo Switch Pro Controller config

Source

Steam News / 18 August 2025

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