Full notes
Full PropFight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Events
- Gameplay
- Fixes
- Store
This update has been a big amount of work. It started off as just changing one or two things and try to stabilize the game, and it turned a bit bigger than that.
What you should expect from this update: less or no more crashes, slightly better performance, more fun with the new content.
To celebrate this update and year, the game will be free for a week, when I get permission to do so from Steam
Stability and performance
The loading/preloading system has been totally changed to avoid deadlocks (not the game) and conflicts in resource access. This should avoid the game from crashing, especially at the start, and avoid the game from deadlocking especially from the MegaDie event.
A few issues with steam input controllers leading to game crashes or simply not working should also be resolved.
Main new gameplay features
New gamemode «Challenge» can be found in shop. A cool mode with very challenging coop maps for people who like platforming puzzles.
Level blocks (the ground on which you fight) now can have changing physics. This means backgrounds or events may now change the physics of the game (snow, rain, etc...)
Main gameplay changes
Almost all levels were tweaked to change the camera zoom in the level, allowing more space to be used as a playground. Some levels were reworked for this.
Almost full changelog
Camera zoom changed for almost all arenas, many levels tweaked
Pogostick hold jump fixed, jump without bounce buffed a bit
Tweak Rugby's physics
GloveBox's hit was tweaked to be less chaotic. It will now destroy less terrain and allow you to jump
Blackhole effect and attraction totally reworked
Eater effect was tweaked
New event 'Frozen'
New killscreen 'Burn'
Basketball arenas now may have moving basket
Rain and Snow backgrounds now change the physics slightly
Removed the 'Die' event
Changed the way MegaDie works (more random, less instant)
New powerup 'DDOS'
11 new arenas
Fix some issues with the death effect
Challenge game mode (15 maps for now)
Hide scoreboard in lobby
Score now shrinks on player's death, and he can interact with it once dead
New happy emote
Display the current players in duel in HUD (only in duel mode)
Fix menu button text scaling in choice buttons
Fix some issues with music playing and stopping
Enhance the handling of custom audio effects
Change the way preloads are handled to avoid concurrency issues in resource loading
Don't try to access a key that doesn't exist if Steam Input isn't initialized yet
Increase the number of coins gained for each level
Move to Godot 4.6 (better 2D performance)
Challenges cannot be tried in sandbox...unless...
Slightly enhance lobby backgrounds
Fix the grid background in the Spiral background
Fix eyes looking direction in the Void background
Add proper controller configurations for PS4, PS5, Xbox One, Xbox 360, Xbox Elite and Switch Pro controllers
Remove "Color Swap" and "Hide points" options, make color swap always possible and points always shown in-game
Source
Changelog.gg summarizes and formats this update. How we read updates.
