Full notes
Full PropFight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
It is now possible to make levels with a different camera zoom. This permits to have bigger levels. Backgrounds, Killscreens and Powerups are not scaled, Events aren't either, but it's not forced. A few levels were added to showcase this new feature.
Add some more levels - Remove CRT option, bring it back in an event with a better look (Pixelize) - Add a bit of audio processing for some events (Pixelize, Wind, Tsunami, LowGravity) - Change a lot of powerup visuals to fix physics interpolation, accidentally making some of them better (Revert, HighJump, Sleep, Freeze) - Put back Godot Input for emotes on triggers (for controllers) - Fix some many minor bugs - Lots of tweaks here and there
Also, the API was updated
Source
Changelog.gg summarizes and formats this update. How we read updates.
