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Steam News3 March 20264mo ago

Property Redistribution Update 0.0.10

Gameplay: The respawn mechanics have been reworked. Now, if you fail, you'll be physically rescued by a doctor (if, according to the storyline, you have one on your team). The finishing mechanics have been updated.

In this update4

Full notes

Full Property Redistribution update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedGameplay:The respawn mechanics have been reworked. Now, if you fail, you'll be physically rescued by a doctor (if, according to the storyline, you have one on your team).
changedGameplay:The finishing mechanics have been updated. Now you finish off with your bare hands (or a weapon) instead of with your feet.
changedGameplay:Patrol algorithms have been updated: characters now hang out more around bars, gyms, etc. They're also more careful around roads.
changedGameplay:The citizen spawn algorithm has been changed. Now there are significantly more of them wandering around the city.
addedGameplay:Added an episode with a flashback from the war.
changedUI:The minimap has been redesigned to display more buildings and district boundaries.

Property Redistribution changes

changedThe respawn mechanics have been reworked. Now, if you fail, you'll be physically rescued by a doctor (if, according to the storyline, you have one on your team).
changedThe finishing mechanics have been updated. Now you finish off with your bare hands (or a weapon) instead of with your feet.
changedPatrol algorithms have been updated: characters now hang out more around bars, gyms, etc. They're also more careful around roads.
changedThe citizen spawn algorithm has been changed. Now there are significantly more of them wandering around the city.
addedAdded an episode with a flashback from the war.

Gameplay:

  • The respawn mechanics have been reworked. Now, if you fail, you'll be physically rescued by a doctor (if, according to the storyline, you have one on your team).

  • The finishing mechanics have been updated. Now you finish off with your bare hands (or a weapon) instead of with your feet.

  • Patrol algorithms have been updated: characters now hang out more around bars, gyms, etc. They're also more careful around roads.

  • The citizen spawn algorithm has been changed. Now there are significantly more of them wandering around the city.

  • Added an episode with a flashback from the war.

UI:

  • The minimap has been redesigned to display more buildings and district boundaries.

  • Added an animation notification to the minimap about the capture of your area.

Visual:

  • Added blood effects for finishing moves. Blood for the blood throne!

Bugs:

  • Fixed incorrect display of some interface elements on small screens (problem noticed on Steam Deck).

  • Fixed a number of crashes.

Source

Steam News / 3 March 2026

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