In this update8
Full notes
Full Property Redistribution update
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What changed
- Gameplay
- Balance
- UI and audio
- Compatibility
- Fixes
- Performance
Property Redistribution changes
Gameplay:
A finishing move mechanic has been added. Characters no longer die immediately: they lose consciousness and must be finished off, or they will soon regain consciousness.
A mechanic for "possessing" Leaders has been added. If your character is incapacitated, you can "possess" them. As before, to acquire Leaders, you need to promote regular fighters.
Mild game economy rebalancing.
UI:
Added button focuses.
Fonts updated.
The fighter promotion interface has been fixed.
Added button icons to most interface elements.
Minor interface changes.
Improved performance.
Localization:
You could set language in steam app settings.
Input:
Support for PlayStation controllers.
Support for XBox controllers.
Support for Steam Deck.
Sound:
Adjusting music volume.
Sound volume levels have been rebalanced.
Navigation:
Improved character pathfinding.
Platforms:
Native Linux support. Saves are cross-platform.
For some reason, the Steam icon (AFAIK, meaning linux support) isn't showing up in the store for demo. However, there is a Linux demo version.
Bugs:
Neutrals and allies now take the main character into account when navigating.
Fixed Z-fighting of character bodies in most scenarios.
The issue with the limited number of neutral spawns has been resolved.
Fixed a rare issue with the camera being incorrectly positioned above the main character's corpse.
Turning off non-combat music when exiting the pause menu.
All known crashes have been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
