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- Project Zomboid
35-Alive
We released Build 35 four days ago, and it’s been awesome seeing folk running around and trying it out. If you missed the changelog then you can find the highlights of it here. Clearly a fairly big proportion of this we…
- Project Zomboid
35-Alive
We released Build 35 four days ago, and it’s been awesome seeing folk running around and trying it out. If you missed the changelog then you can find the highlights of it here. Clearly a fairly big proportion of this we…
- Project Zomboid
Build 35 Released
IMPORTANT: If Build 35 fails to start on your machine then please check this thread. Steam may have failed to install the required VC Redist 2015 file. Build 35 is here, and has a huge changelist. You can view it in its…
- Project Zomboid
Build 35 Released
IMPORTANT: If Build 35 fails to start on your machine then please check this thread. Steam may have failed to install the required VC Redist 2015 file. Build 35 is here, and has a huge changelist. You can view it in its…
- Project Zomboid
Don't Stop Me Now
Hey all, Mondoid again. Work on the anims/combat build continues, and we’re still tying the new system into Zomboid’s multiplayer contingent. The new state machine stuff is quite a major shift in the game code, and MP i…
- Project Zomboid
Don't Stop Me Now
Hey all, Mondoid again. Work on the anims/combat build continues, and we’re still tying the new system into Zomboid’s multiplayer contingent. The new state machine stuff is quite a major shift in the game code, and MP i…
- Project Zomboid
Megatestin
Hey all, hope you’re good and that US folk enjoyed their thanks-giving. BUILD 35 AND THURSDAY MEGATEST As discussed last week, we’re currently polishing the current IWBUMS public beta build of PZ’s Build 35 to a point a…
- Project Zomboid
Megatestin
Hey all, hope you’re good and that US folk enjoyed their thanks-giving. BUILD 35 AND THURSDAY MEGATEST As discussed last week, we’re currently polishing the current IWBUMS public beta build of PZ’s Build 35 to a point a…
- Project Zomboid
Launch Procedures
‘Ello, here’s where we’re at: ANIMS Okay, so! Where we’re at is: we’ve filled in the yawning chasm that opened up before us in terms of getting the new game logic state machine system. So all the existing internal game…
- Project Zomboid
Launch Procedures
‘Ello, here’s where we’re at: ANIMS Okay, so! Where we’re at is: we’ve filled in the yawning chasm that opened up before us in terms of getting the new game logic state machine system. So all the existing internal game…
- Project Zomboid
Happy Place
We have just released a new update to our public IWBUMS beta channel (details of how to access found here) with some cool new stuff. The build is 35.21, and the primary items it contains run as follows: ROSEWOOD AND MAR…
- Project Zomboid
Happy Place
We have just released a new update to our public IWBUMS beta channel (details of how to access found here) with some cool new stuff. The build is 35.21, and the primary items it contains run as follows: ROSEWOOD AND MAR…
- Project Zomboid
Rosewood and March Ridge
Two new areas have been added to the Project Zomboid map in the latest IWBUMS public beta build 35.20f. They are called Rosewood and March Ridge, and are a first for PZ in that we’re straying slightly away from a fictio…
- Project Zomboid
Rosewood and March Ridge
Two new areas have been added to the Project Zomboid map in the latest IWBUMS public beta build 35.20f. They are called Rosewood and March Ridge, and are a first for PZ in that we’re straying slightly away from a fictio…
- Project Zomboid
Swing State
Happy Mondoid all. Here’s all the latest on all the stuff soon to come to PZ’s Kentucky heartlands. NEW MAP STUFF The two new map areas are pretty much done, and Mash is currently linking them up to the main map with so…
- Project Zomboid
Swing State
Happy Mondoid all. Here’s all the latest on all the stuff soon to come to PZ’s Kentucky heartlands. NEW MAP STUFF The two new map areas are pretty much done, and Mash is currently linking them up to the main map with so…


