Full notes
Full Project Zomboid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Maps
- Server
- UI and audio
IMPORTANT: If Build 35 fails to start on your machine then please check this thread. Steam may have failed to install the required VC Redist 2015 file. Build 35 is here, and has a huge changelist. You can view it in its entirety here. The highlights are, however, listed below. If you wish to report bugs then please use our bug tracker. If you have more complex needs please visit our Support forum. We anticipate balance and loot tweaks that will be made from player feedback in the coming days. Build 35 will be released on non-Steam platforms after the initial patching process has ended. Work on other systems such as anims/combat/clothing continues, but the large amount of additions already in the beta test of Build 35 made it sensible to release before the holiday season - this release is separate to the animation branch and will not impact on its arrival time. We anticipate that multi-tile object movement will go into a brief period of public testing next week before being merged into the main build. Huge thanks go out to our friends at General Arcade for working on the VOIP aspect of this build. Many thanks. Enjoy! ROSEWOOD, MARCH POINT AND ROSEWOOD PRISON COMPLEX
Visit the new towns of Rosewood and March Point , the farmland in-between and the vast Rosewood prison complex.
New buildings include court house, fire station, shopping areas, new police station, community centre, residential areas and military apartment buildings.
New profession-based player spawn locations in and around the town of Rosewood
New map tiles, furniture, decoration and building styles
LOCATION-BASED VOIP IN MP
Lets you talk directly to your co-op friends, and survivors you meet on MP servers.
Player voices can be heard when in ‘audible’ distance from other characters on the map.
VOIP available in 'Press to Talk', 'Voice Activated' and 'Listen Only' flavours, and accessed in the Options menu.
NEW CONSTRUCTION
Metalwork crafting - weld metal sheets to create metal barricades, or put bars in windows
Metalwork profession and skills.
Multiple stage building to combine metalwork and carpentry skills.
Building now utilises items from inside bags carried by survivor.
Objects on the map can now be deconstructed to obtain materials if player has correct tools and skills.
MP FACTIONS
Safehouse UI to claim buildings, change ownership and see connected players
Formable factions, with a visible four character tag above survivors - should they choose to show it.
Melee PvP disabled between faction-members
WILDERNESS MAP IMPROVEMENTS
‘Tree noise’ to automatically improve/randomise wilderness areas of the map.
Big trees in forested areas.
RADIO/TV COMMUNITY TRANSLATIONS
Community Translations of Radio/TV narrative content in French, Polish, Spanish, Russian and Turkish.
Radio/TV content and timelines now operate in-line with narrative tool WordZed, which has been released to the community.
FOOD AND NUTRITION REVAMP
Realistic nutritional values that see your character impacted by what he/she eats and their physical activity.
Visible nutritional information on food items with labels
Added associated professions and traits
NEW MP ADMIN FRAMEWORK
Hugely improved player activity log system
Admin panel to goven players,
Source
Changelog.gg summarizes and formats this update. How we read updates.
