Full notes
Full Project Voidcraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Project Voidcraft changes
Happy Friday everyone. :) We're super excited this week as we have a new gameplay reveal for you. Take a peek down below and let us know your thoughts in the comments!
Other than that, we had quite a busy week working on new features and bringing this beautiful project that much closer to life.
Major Features:
Sector system - A sector system has been implemented allowing for travel to different parts of the solar system. This will continue to evolve into a full map view of all sectors.
Three sectors to explore - Mercury, Earth and Mars.
3D Skyboxes - We re-designed how the sky is drawn and created a new set-up for skyboxes to create scale and detail at huge distances.
Crafting System Integrated.
Fuel Distillery Structure which takes the material hydrogen and refines it into a hydrogen fuel-cell which can power voidcraft.
Minor Features:
Improved docking at station.
Wondering what's next? Next up we'll be working on integrating the quest system which will allow for static and dynamic quest generation. Procedural quests will be generated based on player actions and standing with factions. We're giving the UI some love and working on the over all UX, replacing our prototype "functional" UI with something more enjoyable and usable.
Along with this, they may also be a new, shiny logo coming soon... But more about that next time. ;)
Source
Changelog.gg summarizes and formats this update. How we read updates.
