Full notes
Full Project Voidcraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- UI and audio
- Fixes
Project Voidcraft changes
Hi everyone! This week we've been working hard on some core systems. We got the basics of a survey & mining system, but that's just the surface of what's now possible with the new Ship implementation which allows for a multitude of skills, equipment, and storage!
Major Features:
Buy/Sell Resource Information - The location and composition of asteroids that are of potentially high value are not given away for cheap. Locations of potential high-value mining targets can be bought at UNN Station Midway.
Resource Probing - You don't have to mine to turn a profit. Seek out unexplored but known asteroid patches, study their composition and sell the information to miners.
Multiplayer Server
Minor Features:
UI Facelift - The UI has been iterated on, making it easier on the eyes.
First iteration on player interaction feedback, including speech.
Alpha UI for switching ship system between Mining and Survey
Holding the right mouse button now enables mouseLook camera when in cockpit
Bug fixes:
Fixed issue with Player Inventory being disabled after selecting a docked ship.
Wondering what's next? Next on the block is integrating the quest & crafting system, as well as a political/conflict map. Stay tuned and join our Discord server for more updates and a closer look at the development progress.
Source
Changelog.gg summarizes and formats this update. How we read updates.
