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- Project Voidcraft
Dev Blog #10 - VR Ship Controls!
Hi everyone! This week we've been working hard on the VR controls! Here's an overview of what went on. General Updated input system to work with more VR controllers ( HP g2) Ships can now be piloted in VR! Join our Disc…
Announcement1 changeGameplay - Project Voidcraft
Dev Blog #9 - Newstronaut
Happy Friday everyone! We've been hard at work this week working on new features and fixes! General: New low-level network transportation layer (should give smoother movement and enable more concurrent users) Fixed a bu…
Announcement4 changesFixGameplay - Project Voidcraft
Dev Blog #8 - We got VR!
Hi guys, this week we've been populating the "dev room", ironing out some kinks and random bugs. But mostly working hard on VR Integration! Major Features: Open XR & Windows Mixed Reality is integrated Functional VR con…
Announcement4 changesFixGameplay - Project Voidcraft
Dev Blog #7 - The alpha is dead - long live the beta
Happy Friday! Other than the fact we have a shiny new logo and capsule image, a new full iteration has begun on what we call the "pre-early-access beta.". During the alpha phase, we validated gameplay mechanics and conc…
Announcement3 changesCompatibilityPerformance - Project Voidcraft
Dev Blog #6 - Your Own Slice of Space!
Hi everyone, it's been a bit hectic getting the March release ready but things are progressing nicely! :) Major Features: Your Own Slice Of Space - Players now start in their own hangar! Inventory items are droppable in…
Store3 changesGameplayUI/audio - Project Voidcraft
Dev Blog #5 - Big New Feature!
Hi everyone! :) This week we've had our hands busy with working on something big and exciting. Read all about it down below. Major Features: Oxygen Management - Craft oxygen using the Oxygen Electrolysis Module outside…
Store4 changesGameplayPerformance - Project Voidcraft
Dev Log #4 - Questin'
Hello everyone! Another Friday another update! What's new? Quest System is integrated - The backbone of how quests will work on the engine level, it supports hand-written and dynamically generated quests. Radial Ship Mo…
Announcement3 changesGameplayUI/audio - Project Voidcraft
Dev Blog #3 - New Gameplay Reveal!
Happy Friday everyone. :) We're super excited this week as we have a new gameplay reveal for you. Take a peek down below and let us know your thoughts in the comments! Other than that, we had quite a busy week working o…
Announcement7 changesGameplayMaps - Project Voidcraft
Dev Blog #2 - All About the Core Systems!
Hi everyone! This week we've been working hard on some core systems. We got the basics of a survey & mining system, but that's just the surface of what's now possible with the new Ship implementation which allows for a…
Announcement6 changesFixGameplay - Project Voidcraft
Dev Blog #1 - Check out new gameplay elements!
Hi everyone! Welcome to our first update for Project Voidcraft. Special thanks to everyone who participated in our very first Alpha test. In the spirit of listening to and acting on feedback, we've already made some cha…
Announcement8 changesFixBalance






