In this update1
Full notes
Full Project RAZE: Fall of Terra update
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What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Balance
Project RAZE: Fall of Terra changes
Project RAZE has recently launched into Early Access, and some of you have pointed out a few things that the game could improve. This first update brings a number of quality-of-life improvements, including:
Navigation Markers
Improved HUD
Better performance and minor bug fixes
Small improvements to pacing and dialogue
Navigation Markers
When entering a mission, you'll notice that objectives now have Navigation Markers to make navigating the levels much easier. These markers can be seen from anywhere on the map, show you exactly how far the objective is, and are also displayed on the compass at the bottom of your screen.
If you prefer, you can toggle them on or off in the new Gameplay section of the settings menu.
Improved HUD
The HUD has been updated to accommodate the new navigation compass at the bottom of the screen. Several other UI elements have also been redesigned, including the timer bar, which is now more prominent and easier to read.
Overall Improvements
The game should now run a bit better on lower-end PCs. I've also squashed several minor bugs that were reported, leading to a smoother overall experience. The dialogue has been improved as well, making conversations with Arden flow more naturally.
These are the biggest changes included in this update!
The launch discount ends in 3 days, so don't forget to grab your copy while it's still available at a reduced price!
If you're enjoying the game, please consider leaving a review; it helps the game tremendously with Steam visibility.
Don't forget to join the official Discord to stay up to date with the game's development and to get the latest news about Chapter 2!
Thank you all for your support!
Source
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