Update log
Full Project Motor Racing update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Fixes
- UI and audio
- Balance
Update 2.0.0.2 primarily focuses on general stability and performance improvements, alongside a rework and rebalance of AI opponents.
In addition, this patch continues the evolution of the throttle response model introduced in the previous update, now expanded to more car classes.
Be sure to read our deep-dive blog on this system.
Continue reading for the full patch notes.
Physics & Handling
Custom setups from the ModHub now load gear ratios correctly.
New and improved throttle response has been implemented across multiple cars.
Below is a detailed list of changes made to both the physics and handling related components.
Mazda MX-5 Trophy
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Rebalanced AI opponents’ performance for this class.
Fixed a typo in the setup menu.
Porsche 992 Trophy
Improved throttle response.
Taller default final drive gear ratio based on community feedback.
New default setup.
N-GT
Improved throttle response.
AUS-v8 — Ford Falcon V8
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ performance to match the changes made to player car.
Rebalanced performance to more closely match real world data.
Improved throttle response.
GT3
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Rebalanced AI opponents’ performance for this class.
Art – Vehicles
Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
Below is a detailed list of changes made to vehicle art-related components.
BMW M3 GTR (E46)
Fixed an issue with wheel blur visual effect.
Adjusted driver hand positions and animations.
BMW M4 GT3 (G82) EVO
Improved lighting textures.
Fixed an issue with wheel blur visual effect.
Improved Ambient Occlusion (AO) effects.
BMW M4 GT4 EVO (G82)
Improved lighting textures.
Fixed an issue with wheel blur visual effect.
Improved Ambient Occlusion (AO) effects.
Lamborghini Murciélago R-GT
Fixed an issue with the wheel blur visual effect.
Nissan Motul Autech GT-R GT500
Updated livery design.
Updated thumbnail for UI purposes.
Nissan Z GT4
Improved lighting textures.
Fixed an issue with wheel blur visual effect.
Improved Ambient Occlusion (AO) effects.
Panoz LMP-1 Roadster S
Enhanced lighting textures.
Fixed an issue with wheel blur visual effect.
Improved Ambient Occlusion (AO) effects.
Porsche 718 Cayman GT4 Clubsport
Enhanced lighting textures.
Fixed an issue with wheel blur visual effect.
Improved Ambient Occlusion (AO) effects.
Art - Environment
Improved rain visual effects.
- Daytona International Speedwayimproved stability and performance.
- Takimiya Circuitimproved stability and performance.
- Northamptonfixed an issue where the pit crew would not spawn if the player drove in too wide into the pit lane.
AI Opponents
Rebalanced speed and pace.
Improved high-speed cornering prediction to reduce instances of AI opponents appearing to brake at random points.
Implemented more lenient speeds in the pit lane on all circuits.
- Derby GPreworked racing lines.
- San Marinoimproved racing lines.
- Brianzaimproved racing lines.
- Kyalami Grand Prix Circuitfixed AI opponents pit entry/exit behaviour.
- Daytona International Speedwayreworked racing and pit lines.
Adjusted fuel safety margins and increased randomised fuel levels (60%–100%) in situations where there is not enough capacity to reach the end of the race.
Improved pit strategy for changing weather conditions, allowing AI opponents to pit for tyres as track wetness evolves.
Increased the brake damage threshold for disc changes from 30% to 90%.
Fixed a bug that caused AI opponents not to replace damaged brakes, leading to constant pitting.
Disabled collisions after the player finishes a
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