Project Motor Racing
Steam News 9 April 20261mo ago

Project Motor Racing — Update 2.0.0.2

Update 2.0.0.2 primarily focuses on general stability and performance improvements, alongside a rework and rebalance of AI opponents. In addition, this patch continues the evolution of the throttle response model introd…

Update log

Full Project Motor Racing update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

11 fixes3 additions32 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedUpdate 2.0.0.2 primarily focuses on general stability and performance improvements, alongside a rework and rebalance of AI opponents.
addedIn addition, this patch continues the evolution of the throttle response model introduced in the previous update, now expanded to more car classes.
addedPhysics & HandlingNew and improved throttle response has been implemented across multiple cars.
changedMazda MX-5 TrophyImproved AI opponents’ physics for this class.
changedMazda MX-5 TrophyRebalanced AI opponents’ performance for this class.
fixedMazda MX-5 TrophyFixed a typo in the setup menu.
Increased the brake damage threshold for disc changes30% to 90%

Update 2.0.0.2 primarily focuses on general stability and performance improvements, alongside a rework and rebalance of AI opponents.

In addition, this patch continues the evolution of the throttle response model introduced in the previous update, now expanded to more car classes.

Be sure to read our deep-dive blog on this system.

Continue reading for the full patch notes.

Physics & Handling

  • Custom setups from the ModHub now load gear ratios correctly.

  • New and improved throttle response has been implemented across multiple cars.

  • Below is a detailed list of changes made to both the physics and handling related components.

Mazda MX-5 Trophy

  • Upgraded AI opponents' behaviour for this class.

  • Improved AI opponents’ physics for this class.

  • Rebalanced AI opponents’ performance for this class.

  • Fixed a typo in the setup menu.

Porsche 992 Trophy

  • Improved throttle response.

  • Taller default final drive gear ratio based on community feedback.

  • New default setup.

N-GT

  • Improved throttle response.

AUS-v8 — Ford Falcon V8

  • Upgraded AI opponents' behaviour for this class.

  • Improved AI opponents’ performance to match the changes made to player car.

  • Rebalanced performance to more closely match real world data.

  • Improved throttle response.

GT3

  • Upgraded AI opponents' behaviour for this class.

  • Improved AI opponents’ physics for this class.

  • Rebalanced AI opponents’ performance for this class.

Art – Vehicles

  • Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.

  • Below is a detailed list of changes made to vehicle art-related components.

BMW M3 GTR (E46)

  • Fixed an issue with wheel blur visual effect.

  • Adjusted driver hand positions and animations.

BMW M4 GT3 (G82) EVO

  • Improved lighting textures.

  • Fixed an issue with wheel blur visual effect.

  • Improved Ambient Occlusion (AO) effects.

BMW M4 GT4 EVO (G82)

  • Improved lighting textures.

  • Fixed an issue with wheel blur visual effect.

  • Improved Ambient Occlusion (AO) effects.

Lamborghini Murciélago R-GT

  • Fixed an issue with the wheel blur visual effect.

Nissan Motul Autech GT-R GT500

  • Updated livery design.

  • Updated thumbnail for UI purposes.

Nissan Z GT4

  • Improved lighting textures.

  • Fixed an issue with wheel blur visual effect.

  • Improved Ambient Occlusion (AO) effects.

Panoz LMP-1 Roadster S

  • Enhanced lighting textures.

  • Fixed an issue with wheel blur visual effect.

  • Improved Ambient Occlusion (AO) effects.

Porsche 718 Cayman GT4 Clubsport

  • Enhanced lighting textures.

  • Fixed an issue with wheel blur visual effect.

  • Improved Ambient Occlusion (AO) effects.

Art - Environment

  • Improved rain visual effects.

  • Daytona International Speedwayimproved stability and performance.
  • Takimiya Circuitimproved stability and performance.
  • Northamptonfixed an issue where the pit crew would not spawn if the player drove in too wide into the pit lane.

AI Opponents

  • Rebalanced speed and pace.

  • Improved high-speed cornering prediction to reduce instances of AI opponents appearing to brake at random points.

  • Implemented more lenient speeds in the pit lane on all circuits.

  • Derby GPreworked racing lines.
  • San Marinoimproved racing lines.
  • Brianzaimproved racing lines.
  • Kyalami Grand Prix Circuitfixed AI opponents pit entry/exit behaviour.
  • Daytona International Speedwayreworked racing and pit lines.
  • Adjusted fuel safety margins and increased randomised fuel levels (60%–100%) in situations where there is not enough capacity to reach the end of the race.

  • Improved pit strategy for changing weather conditions, allowing AI opponents to pit for tyres as track wetness evolves.

  • Increased the brake damage threshold for disc changes from 30% to 90%.

  • Fixed a bug that caused AI opponents not to replace damaged brakes, leading to constant pitting.

  • Disabled collisions after the player finishes a

Source

Steam News / 9 April 2026

Open original