Update log
Full Project Motor Racing update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Workshop
- Security
Update 2.0.0.3 is now live for Project Motor Racing, bringing a wide range of improvements focused on performance, stability, and overall usability.
Headlining this update is the introduction of Multi-Draw Indirect (MDI) on the PC platform, a significant rendering upgrade that improves how the engine handles large complex scenes. Alongside that comes further expansion of the throttle response model, a new relative timings function for the Digidash, and a reworked handling for the Porsche 911 Carrera Cup (964).
Relative Timings Leaderboard
Expanding on the existing Digidash tool, a new relative timings function has been added, giving players more detailed information race position and gaps to opponents.
Implementation of MDI
Multi-Draw Indirect (MDI) is a major step forward in how the engine renders large, complex scenes. By moving draw call generation and visibility decisions onto the GPU, CPU overhead has been significantly reduced, allowing the renderer to scale more efficiently with scene complexity.
This enables the game to handle far more objects on screen while improving stability and overall CPU performance.
Alongside this, culling, batching, and render pass organisation have been refined to ensure only the work necessary for each frame is executed. The result is a more consistent frame rate, better use of modern hardware, and a stronger technical foundation for future multi-view features such as VR and triple-screen support.
Expanding Anti-cheat System
First introduced in Update 2.0, the anti-cheat system has already been tested in Ranked Online. With Update 2.0.0.3, it has now been expanded into Factory Driver Challenge, Endurance Hall, and the Ranked Online License Test to help ensure fair and consistent leaderboard results.
Throttle Response
Building on the foundation introduced in Update 2.0, and later expanded in Update 2.0.0.2, more cars now benefit from the updated throttle response model.
You can learn more about how this system works in our blog: Deep Dive: Throttle Response Model
Continue reading for the full patch notes.
Physics & Handling – Per Class
The throttle response improvements introduced in previous updates have now been extended into more classes.
Improved modelling and performance for cars equipped with a turbo.
Below is a detailed list of changes made to physics and handling-related systems.
964 Trophy
Upgraded AI opponents' behaviour for this class.
Reworked handling model.
Improved tyre model.
992 Trophy
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Group C
Improved modelling and performance for cars equipped with a turbo.
Tyre model updated to latest iteration as seen in Update 2.0
Improved throttle response.
GT
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Improved modelling and performance for cars equipped with a turbo.
Tyre model updated to latest iteration as seen in Update 2.0.
Improved throttle response.
GT1
Improved modelling and performance for cars equipped with a turbo.
Tyre model updated to latest iteration as seen in Update 2.0.
Improved throttle response.
GT3
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Improved ‘cold falloff’ tyre grip as per player feedback.
Improved throttle response.
GT4
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Improved throttle response.
GTE
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
LMDh
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
LMP
Improved modelling and performance for cars equipped with a turbo.
Tyre model updated to latest iteration as
Source
