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Steam News2 July 20261mo ago

Act 2 0.3 Test Build live in Testing Branch

Hello World, I have gone ahead and made some fun changes, that will be in 1.0, but Polished. To access the Testing Branch simply Open your Steam Library. Right-click the game. Select Properties.

Full notes

Full Project - Labyrinth update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello World, I have gone ahead and made some fun changes, that will be in 1.0, but Polished. To access the Testing Branch simply Open your Steam Library.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedSteam post imageAs I continue to fight with my clashing art styles(I am juggling 3 different kinds, and its on purpose.), and how I want the world of Project - Labyrinth to be viewed as a whole, I thought Id go ahead and update the combat UI, and add a little more clarity of how everything functions. Sette E Mezzo stacks, in a future tutorial, will go in depth. But basically, the more times you bust the enemy, the more times you increase your power. That is now shown here in the Power Bank. Attacks, in this Testing branch have input timing UI now. No tutorial in game, but basically the line will spin, and you input, riiiight when it goes white. as it starts red and thins out. I think it's neat. If I did this correctly, every single fight in the game benefits from this. and probably got either easier or harder. Who knows. Project - Labyrinth is on sale right now for 70% off. Stay tuned for more in the coming weeks.

Project - Labyrinth changes

addedSteam post imageAs I continue to fight with my clashing art styles(I am juggling 3 different kinds, and its on purpose.), and how I want the world of Project - Labyrinth to be viewed as a whole, I thought Id go ahead and update the combat UI, and add a little more clarity of how everything functions. Sette E Mezzo stacks, in a future tutorial, will go in depth. But basically, the more times you bust the enemy, the more times you increase your power. That is now shown here in the Power Bank. Attacks, in this Testing branch have input timing UI now. No tutorial in game, but basically the line will spin, and you input, riiiight when it goes white. as it starts red and thins out. I think it's neat. If I did this correctly, every single fight in the game benefits from this. and probably got either easier or harder. Who knows. Project - Labyrinth is on sale right now for 70% off. Stay tuned for more in the coming weeks.
  • Right-click the game.

  • Select Properties.

  • Click the Betas (or Game Versions & Betas) tab.

  • Select the testing branch.

Steam post imageAs I continue to fight with my clashing art styles(I am juggling 3 different kinds, and its on purpose.), and how I want the world of Project - Labyrinth to be viewed as a whole, I thought Id go ahead and update the combat UI, and add a little more clarity of how everything functions. Sette E Mezzo stacks, in a future tutorial, will go in depth. But basically, the more times you bust the enemy, the more times you increase your power. That is now shown here in the Power Bank. Attacks, in this Testing branch have input timing UI now. No tutorial in game, but basically the line will spin, and you input, riiiight when it goes white. as it starts red and thins out. I think it's neat. If I did this correctly, every single fight in the game benefits from this. and probably got either easier or harder. Who knows. Project - Labyrinth is on sale right now for 70% off. Stay tuned for more in the coming weeks.

Source

Steam News / 2 July 2026

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