Full notes
Full Project - Labyrinth update
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Repeated intro
Hello World ποΈ ACT 2 β Update 0.3 is LIVE!
What changed
- Gameplay
- Maps
Project - Labyrinth changes
The wait is over β Act 2 has arrived, and it's bigger than anything we've shipped before.
What's New:
π₯ Three New Boss Encounters β Face off against 3 unique bosses hidden somewhere, each with their own unique mechanics,(If you didn't like that one boss in act 1, Im sorry, these are kind of worse.) attack patterns, and pressure systems that'll test everything you've learned so far. Steam post image
π° New Areas to Explore β Venture through the Castle, new sections packed with secrets, danger, and atmosphere. Steam post image
π The Library & more β New spaces to discover as you push deeper into the castle.
βοΈ Expanded Combat & Card Systems β New enemy behaviors and pressure mechanics designed to keep you on your toes mid-turn. Steam post image
π― Refined Jar of Healing β Your healing resource has been expanded and upgraded for Act 2's new challenges. It's kind of became like an estrus flask, and I enjoy it that way. Steam post image There is also a full heal somewhere, helpful yknow?
βοΈ It's also Steam Summer Sale!
Project Labyrinth is discounted right now(or tomorrow, depending on when you read this.) β if you've been on the fence, this is the time to jump in.
Thank you for sticking with this project through development β solo dev, every system built from scratch, and this update represents months of work distilled into one release. I hope you enjoy what's waiting for you. ποΈ Stay tuned for a road map, for what's in plan for 1.0
Source
Changelog.gg summarizes and formats this update. How we read updates.
