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Full Project - Labyrinth update
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Repeated intro
Hello World again, been awhile. Been Busy with other things, haven't forgotten about my game. Here is what I've been working on
Steam post image"Indoor plumbing It's gona be big" The Castle will be a very big dungeon, inter-connecting rooms, ladders to go up and down , to get around, as that is the main way I handle height in my game. Worked great in the first part, might as well make it Ladder-palooza. There will also be some lake shit, with a Ferry, because its kind of deadish. If you couldn't tell. Why is it dead? Who knows, guess youll have to find out, tenetively June planned.
Steam post imageI do want to spoil more things like enemy designs, but they aren't quite ready yet. But here is a slight bit of what I'm working on enemies wise, mechanic might be similar to some puzzles in other games you might have played. (They might become Blocks you gotta push after defeating them.) ːd2naturesprophetː Steam post image I do think the game is special and has a place, that said, feedback is always welcome, review, leave comments on steam forum, I want to hear from yall that bother to read these, let me know what you want to see, or if you hate my cringe dialogue. My game does have a credits for the first part, I do wonder if any of you have reached it. Act 2 of Project Labyrinth should be out around in June, look forward to it.
Source
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