HomeGamesUpdatesPricingMethodology
Steam News22 May 20261mo ago

New big patch

Hey, investigators! Today we pushed fixes for falling-into-the-void crashes, anomaly generation failures, and several other bugs. Please update the game for the changes to take effect.

Full notes

Full Project: Doors update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, investigators! Today we pushed fixes for falling-into-the-void crashes, anomaly generation failures, and several other bugs. Please update the game for the changes to take effect.

What changed

2 fixes2 additions8 changes2 removals
  • Performance
  • UI and audio
  • Fixes
  • Gameplay
  • Balance
changedHey, investigators! Today we pushed fixes for falling-into-the-void crashes, anomaly generation failures, and several other bugs. Please update the game for the changes to take effect.
changedVoice Chat
changedImproved stability for voice chat. Please share your feedback on this one.
fixedFixed a nasty bug where doors would become untraversable and you'd fall into the void. Please let us know if this still occurs.
changedOptimization
changedOptimization pass on the bunker tileset.

Voice Chat

  • Improved stability for voice chat. Please share your feedback on this one.

Room Transitions

  • Fixed a nasty bug where doors would become untraversable and you'd fall into the void. Please let us know if this still occurs.

Optimization

  • Optimization pass on the bunker tileset.

  • Stutters when entering a new room for the first time should now be significantly reduced.

Anomalies & Artifacts

  • All random anomalies should now spawn as intended. Previously, completing the deer head or heart anomaly after your first level-up could lock you out.

Fixed numerous artifact effects:

  • Cheap Flashlight now actually makes the flashlight cheaper. The negative side of the effect now has a cooldown and duration. Better flashlights have a longer cooldown on the negative side.

  • Charon Deal should now work as intended.

  • More Jumps and Steel Nerves should now work as intended.

  • Spring Jumps, I'm Shining, More Jumps, Spare Pocket, and Mood Swings should now work correctly on clients.

  • Stacking effects now stack as expected (two +30% bonuses will no longer result in +200%).

  • Rusted enemies spawned by the Rusted Heart artifact will no longer create extra non-moving copies on the client.

Quests

  • The quota target is now lowered when playing solo.

  • The brain flask now keeps its color both on the ground and in hand.

  • Brain tips subtitles are now properly localized.

  • Changed Shadow's behavior after speaking with it.

  • Touching an anomaly for the first time will now generate a quest for that anomaly.

Source

Steam News / 22 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.