Full notes
Full Project: Doors update
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Repeated intro
Hey, investigators! Today we pushed fixes for falling-into-the-void crashes, anomaly generation failures, and several other bugs. Please update the game for the changes to take effect.
What changed
- Performance
- UI and audio
- Fixes
- Gameplay
- Balance
Voice Chat
Improved stability for voice chat. Please share your feedback on this one.
Room Transitions
Fixed a nasty bug where doors would become untraversable and you'd fall into the void. Please let us know if this still occurs.
Optimization
Optimization pass on the bunker tileset.
Stutters when entering a new room for the first time should now be significantly reduced.
Anomalies & Artifacts
All random anomalies should now spawn as intended. Previously, completing the deer head or heart anomaly after your first level-up could lock you out.
Fixed numerous artifact effects:
Cheap Flashlight now actually makes the flashlight cheaper. The negative side of the effect now has a cooldown and duration. Better flashlights have a longer cooldown on the negative side.
Charon Deal should now work as intended.
More Jumps and Steel Nerves should now work as intended.
Spring Jumps, I'm Shining, More Jumps, Spare Pocket, and Mood Swings should now work correctly on clients.
Stacking effects now stack as expected (two +30% bonuses will no longer result in +200%).
Rusted enemies spawned by the Rusted Heart artifact will no longer create extra non-moving copies on the client.
Quests
The quota target is now lowered when playing solo.
The brain flask now keeps its color both on the ground and in hand.
Brain tips subtitles are now properly localized.
Changed Shadow's behavior after speaking with it.
Touching an anomaly for the first time will now generate a quest for that anomaly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
