Full notes
Full Project: Doors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Greetings, everyone!
A new demo update has been released. We've made a number of changes to optimization, enemy behavior, and a few other things.
Make sure to update the game so you can play online without any issues.
Patch notes
Shader prewarming improvements:
You should experience fewer stutters when traversing rooms and toggling flashlights
Input:
Another camera smoothness pass. This time not only mouse movement, but also character movement itself should feel smoother on higher FPS
Enemies:
Enemies should not speed up right in front of you when you are leaving a room
Enemies should appear as intended when the bunker is disabled during generation: Zombies, Roaming Observer, Knights
Fixes to dune work movement and aggression
UI:
Text overflow fixes on multiple buttons in main menu
Fixed missing text in customization in some languages
Source
Changelog.gg summarizes and formats this update. How we read updates.
