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Steam News1 March 20264mo ago

Windowed Mode Fix, Mouse Sensitivity Options, and More!

I hope you're having a wonderful weekend! We've received some bug reports from people playing it on Steam Deck which I find amazing.

In this update1

Full notes

Full Project Damascus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
changedI hope you're having a wonderful weekend!Now, the game still doesn't support control remapping (although I want it to at some point) and has very little to none controller support. Menus while usable on a Deck due to the touch screen, don't quite work with a regular controller, for instance.
changedI hope you're having a wonderful weekend!A big one for general gameplay is that there wasn't any kind of support for before was camera sensitivity, since in our testing it required a different sensitivity value to be playable.
changedBut now it's tweakable on the options menu!That's right. There's a mouse sensitivity setting right there now, for both the X and Y axis, so you can tweak it to your preference. People playing on the Deck were reporting the turning speed to be too slow, and now they can get it working faster than it ever did.
changedBut now it's tweakable on the options menu!There's also a "Restore Defaults" button on the options menu that will come in handy in the long run.
changedBut now it's tweakable on the options menu!We hope now more people than ever can enjoy our game 😊

Project Damascus changes

changedNow, the game still doesn't support control remapping (although I want it to at some point) and has very little to none controller support. Menus while usable on a Deck due to the touch screen, don't quite work with a regular controller, for instance.
changedA big one for general gameplay is that there wasn't any kind of support for before was camera sensitivity, since in our testing it required a different sensitivity value to be playable.
changedThat's right. There's a mouse sensitivity setting right there now, for both the X and Y axis, so you can tweak it to your preference. People playing on the Deck were reporting the turning speed to be too slow, and now they can get it working faster than it ever did.
changedThere's also a "Restore Defaults" button on the options menu that will come in handy in the long run.
changedWe hope now more people than ever can enjoy our game 😊

I hope you're having a wonderful weekend!

We've received some bug reports from people playing it on Steam Deck which I find amazing.

Now, the game still doesn't support control remapping (although I want it to at some point) and has very little to none controller support. Menus while usable on a Deck due to the touch screen, don't quite work with a regular controller, for instance.

A big one for general gameplay is that there wasn't any kind of support for before was camera sensitivity, since in our testing it required a different sensitivity value to be playable.

But now it's tweakable on the options menu!

That's right. There's a mouse sensitivity setting right there now, for both the X and Y axis, so you can tweak it to your preference. People playing on the Deck were reporting the turning speed to be too slow, and now they can get it working faster than it ever did.

There's also a "Restore Defaults" button on the options menu that will come in handy in the long run.

We hope now more people than ever can enjoy our game 😊

Source

Steam News / 1 March 2026

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