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Steam News25 February 20264mo ago

Movement Hotfix 2.0 is out now!

Thank you for your patience. It took a while but here it is. It may start up in Windowed mode by default, though. A patch fixing that will be coming soon. In the meantime, Alt+Enter works just fine.

In this update1

Full notes

Full Project Damascus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change0 removals
  • UI and audio
  • Fixes
changedIt took a while but here it is.In the meantime, Alt+Enter works just fine. Or, going into the options menu and clicking that blasted checkbox. Turns out the options menu actually fixed the issue previously.
fixedIt took a while but here it is.It was apparently forcing Unity to renegotiate the link between VSync and Refresh Rate in some way. That fixed the timestep issues that were arising from the different fixedDeltaTime calculations native to Ryzen processors. Thank God one of us had a Ryzen processor to test right up until bedtime.
fixedIt took a while but here it is.It should be fixed now. Also fixed an issue with a cutscene, with some geometry without colliders, with some geometry without tags and overall wrong geometry.

Project Damascus changes

changedIn the meantime, Alt+Enter works just fine. Or, going into the options menu and clicking that blasted checkbox. Turns out the options menu actually fixed the issue previously.
fixedIt was apparently forcing Unity to renegotiate the link between VSync and Refresh Rate in some way. That fixed the timestep issues that were arising from the different fixedDeltaTime calculations native to Ryzen processors. Thank God one of us had a Ryzen processor to test right up until bedtime.
fixedIt should be fixed now. Also fixed an issue with a cutscene, with some geometry without colliders, with some geometry without tags and overall wrong geometry.

Thank you for your patience.

It took a while but here it is.

It may start up in Windowed mode by default, though. A patch fixing that will be coming soon.

In the meantime, Alt+Enter works just fine. Or, going into the options menu and clicking that blasted checkbox. Turns out the options menu actually fixed the issue previously.

It was apparently forcing Unity to renegotiate the link between VSync and Refresh Rate in some way. That fixed the timestep issues that were arising from the different fixedDeltaTime calculations native to Ryzen processors. Thank God one of us had a Ryzen processor to test right up until bedtime.

It should be fixed now. Also fixed an issue with a cutscene, with some geometry without colliders, with some geometry without tags and overall wrong geometry.

Floating boxes and debris, weird planes that we somehow didn't notice RIGHT AT THE START OF THE GAME 😅

Please keep reporting bugs and offering suggestions, we love to hear from you guys.

Source

Steam News / 25 February 2026

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