Full notes
Full Project Dagger update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, sorry for yet another issue you may have ran into, hopefully this is the last one (for now)! Ran into some issues with Steam and some other technical issues but we're back with a fix and some new changes!
What changed
- Gameplay
- Fixes
- Balance
- Maps
- UI and audio
So here's the notes
Fixed the issue with mouse sensitivity being set to 0 on first time launching the game
Added XP and Level System
Added Attribute Menu accessible by pressing N
Widened the range of mouse sensitivity from 0-2 to 0-5
Reduced damage and projectile speed of Sporethrower in Forlorn Vale
Increased maximum base stat value from 25 to 30 for all stats other than Speed
Fixed issue where enemies would stop attacking you as long as you stood still
Added music to King level
Zoomed out Minimap and Big Map
Added potion of Charisma to drop tables
Fixed issue where Forlorn Vale parkour crate did not change sprite or play sounds when you opened it
Disabled shadow casting for some lights in Forlorn Vale that did not already have it turned off
So yeah that was all the changes since 0.3.10. There are some issues still standing like not being able to rebind the Attribute Menu key and it not being listed, but other than that everything should be a lot better!
Source
Changelog.gg summarizes and formats this update. How we read updates.
