Full notes
Full Project Asteroids update
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What changed
- Gameplay
- UI and audio
- Server
- Performance
Project Asteroids changes
Hi!
And here is the new update 0.5.4.
This update has affected most of the game:
All research trees have been changed. Added depth of relationships.
Now it is necessary to build and develop a base. Many research workbenches and crafting workbenches have been added.
New upgrades for mining lasers have been added.
The game has been localized into new languages: French, German and Turkish (machine translation).
All localized languages have been updated (machine translation).
Servers and the way of server-client interaction have been optimized.
A new weapon has been added.
Numerous changes to the UI.
Research trees All the development trees are now structured, connected in the correct order. They have built-in workbenches for research and for creating objects. Read more further :) Names: Workbench for Research - Research Center Workbench for Crafting - Forge
The importance of your own base It is extremely necessary to build your own base, because now you can't just create everything anywhere in the universe. To create something, you need to be close, in line of sight with the necessary workbench. Only in this case will you be able to request the creation of an item. But before that, you need to study the subject, as before, but this can only be done by being near the necessary Research Center.
Upgrades for mining lasers There are not many upgrades : D The progression of the resource extraction skill has been changed. You will definitely need new upgrades.
Servers If you do not immerse yourself in technical information, then the optimization of data transmission has increased thousands of times. Really in the thousands..) The most important thing is that the gameplay will become much smoother, although it was almost impossible to notice any lags on the data transfer side before. In short, the servers are cool now :D
New weapon Due to the optimization described above, I can now add rapid-fire weapons. This is how the first plasma submachine gun appeared in the game. Plasma SMG. Its advantage was its high rate of fire, and in combination with good damage makes it very interesting. But things don't get so sweet... This type of weapon has a fairly high horizontal recoil (pulls right-left) and a small vertical one. The spread is also not the most pleasant.
Changes to the UI
Added a description of each subject, where it is studied, and where it is created.
Added the display of workbenches that are nearby.
Added ammo display.
Source
Changelog.gg summarizes and formats this update. How we read updates.
