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Steam News2 August 20205y ago

Weekend changelog

Hey, pilots! Last updates: 0.4.319 Now we have two completely new modes of torpedo weapons: in normal mode, torpedoes fly at the target, sometimes they miss, the radius is small, and the damage is high.

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Full Project Amalthea: Battlegrounds update

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Hey, pilots! Last updates:

What changed

1 fix2 additions0 changes0 removals
  • Balance
addedNow we have two completely new modes of torpedo weapons: in normal mode, torpedoes fly at the target, sometimes they miss, the radius is small, and the damage is high. In Artillery mode (enabled by the top skill in the Torpedo tree), torpedoes fly past asteroids and hit the target accurately.
addedOther changes: - added new icons for different types of armor and shields, reworked existing items - the skill "Magnetic torpedo" is replaced by the skill "Artillery mode" - in artillery mode, the ship cannot move, but receives a bonus to attack, and torpedoes ignore obstacles - exit from the artillery mode is possible no earlier than the recharge of the skill ends - this is 60/45 and 30 seconds for different skill levels - changed the visual effect of "Destabilizing Explosion" - the skill "Humanitarian aid" restores less armor than a shield - many internal changes to cancel existing effects - other fixes and improvements
fixed0.4.320 Changes: - The talent "Debris search" is now passive. Once studied, the engineer can knock debris out of the asteroids in the future with this talent there will be a chance of getting some items when the enemy dies - engineer can shoot asteroids and collect debris that are needed to build new asteroids - building a new asteroid requires 3 pieces of debris and you need to stay in one place for 10 seconds and do not perform any other actions, cooldown of the skill is 60 seconds and they are counted from the start of the cast - after entering the artillery mode, an effect is applied for 30/45/60 seconds, in which the cancellation of the mode leads to a slowdown by 75% for the remaining duration of the action - artillery mode gives a 33/66/100% bonus to torpedo damage - reworked fx of hitting the target for plasma, lasers and torpedoes in normal mode. Possible multiple bugs and misses:) - added message errors if you can't take an item for some reason - new color for building skills - fixed a problem when, due to an error when using a skill, its cooldown was not visible - other fixes and improvements

Project Amalthea: Battlegrounds changes

addedNow we have two completely new modes of torpedo weapons: in normal mode, torpedoes fly at the target, sometimes they miss, the radius is small, and the damage is high. In Artillery mode (enabled by the top skill in the Torpedo tree), torpedoes fly past asteroids and hit the target accurately.
addedOther changes: - added new icons for different types of armor and shields, reworked existing items - the skill "Magnetic torpedo" is replaced by the skill "Artillery mode" - in artillery mode, the ship cannot move, but receives a bonus to attack, and torpedoes ignore obstacles - exit from the artillery mode is possible no earlier than the recharge of the skill ends - this is 60/45 and 30 seconds for different skill levels - changed the visual effect of "Destabilizing Explosion" - the skill "Humanitarian aid" restores less armor than a shield - many internal changes to cancel existing effects - other fixes and improvements
fixed0.4.320 Changes: - The talent "Debris search" is now passive. Once studied, the engineer can knock debris out of the asteroids in the future with this talent there will be a chance of getting some items when the enemy dies - engineer can shoot asteroids and collect debris that are needed to build new asteroids - building a new asteroid requires 3 pieces of debris and you need to stay in one place for 10 seconds and do not perform any other actions, cooldown of the skill is 60 seconds and they are counted from the start of the cast - after entering the artillery mode, an effect is applied for 30/45/60 seconds, in which the cancellation of the mode leads to a slowdown by 75% for the remaining duration of the action - artillery mode gives a 33/66/100% bonus to torpedo damage - reworked fx of hitting the target for plasma, lasers and torpedoes in normal mode. Possible multiple bugs and misses:) - added message errors if you can't take an item for some reason - new color for building skills - fixed a problem when, due to an error when using a skill, its cooldown was not visible - other fixes and improvements

0.4.319

Now we have two completely new modes of torpedo weapons: in normal mode, torpedoes fly at the target, sometimes they miss, the radius is small, and the damage is high. In Artillery mode (enabled by the top skill in the Torpedo tree), torpedoes fly past asteroids and hit the target accurately.

Other changes: - added new icons for different types of armor and shields, reworked existing items - the skill "Magnetic torpedo" is replaced by the skill "Artillery mode" - in artillery mode, the ship cannot move, but receives a bonus to attack, and torpedoes ignore obstacles - exit from the artillery mode is possible no earlier than the recharge of the skill ends - this is 60/45 and 30 seconds for different skill levels - changed the visual effect of "Destabilizing Explosion" - the skill "Humanitarian aid" restores less armor than a shield - many internal changes to cancel existing effects - other fixes and improvements

0.4.320 Changes: - The talent "Debris search" is now passive. Once studied, the engineer can knock debris out of the asteroids in the future with this talent there will be a chance of getting some items when the enemy dies - engineer can shoot asteroids and collect debris that are needed to build new asteroids - building a new asteroid requires 3 pieces of debris and you need to stay in one place for 10 seconds and do not perform any other actions, cooldown of the skill is 60 seconds and they are counted from the start of the cast - after entering the artillery mode, an effect is applied for 30/45/60 seconds, in which the cancellation of the mode leads to a slowdown by 75% for the remaining duration of the action - artillery mode gives a 33/66/100% bonus to torpedo damage - reworked fx of hitting the target for plasma, lasers and torpedoes in normal mode. Possible multiple bugs and misses:) - added message errors if you can't take an item for some reason - new color for building skills - fixed a problem when, due to an error when using a skill, its cooldown was not visible - other fixes and improvements

Source

Steam News / 2 August 2020

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