Full notes
Full Project Amalthea: Battlegrounds update
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What changed
- Gameplay
- Balance
- Maps
- Performance
- UI and audio
- Compatibility
Fellow gamers! We want to congratulate you with our new major game update.
Now with version 1.2 we have all new beginning of the game - at the end of the training course player immediately gets into a real battle for 3 or 4 people called «Final Exam» *. It’s a Deathmatch battle where you need to score the most kills to win. But don’t be afraid of losing the exam - we take top 3 pilots from the each group so you will have a chance to improve your skills.
Also the process of enlisting into the new battle was completely redone. The will be no more ** incomprehensible texts and settings, but at full-fledged map graphics instead with few extra details alike estimated waiting time for the battle.
We also reduced the number of triangles in the frame by 40% which should significantly affect old and integrated GPU performance.
The Drone Junkyard is still in the game, but it must be created manually. ** You still can access the old mode pressing Advanced button
Other important changes in version 1.2.382: - in the FFA games the best result and the current leader are shown on the right side - various structures have been added to raid dungeons (don't forget to update the client!) - removed the shortcut at the beginning of the Sect map - Sect map is available at level 4 as 2-4 player game - if game start takes longer than expected it can be started with fewer players - a random queue does not invites a player if one of the tasks has already been completed there (quest, flag, other score) - replaced NPC building models - optimized models for buildings of other factions - optimized asteroid models - fixed problems with opponent level display in battle table, incl. level up at the end of the game - fixed problems with 2x (and sometimes even 0x!) damage from the mobiles in raid dungeons - damage and kills are correctly counted in dungeons - various changes in formulas and balance - fixed some cases of mobs getting stuck in asteroids - fixed issues where it was impossible to enter the battle even with a sufficient number of players - the first game launch is now in top-down camera view, not the 3rd person camera (it’s still available in the settings) - background objects have their color matched with asteroids and environmental lighting - some compatibility changes for old ATI video cards - lots of performance optimizations and other fixes
Source
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