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Steam News16 November 20205y ago

Version 1.2

Fellow gamers! We want to congratulate you with our new major game update. Now with version 1.

Full notes

Full Project Amalthea: Battlegrounds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Performance
  • UI and audio
  • Compatibility
addedFellow gamers! We want to congratulate you with our new major game update.
addedNow with version 1.2 we have all new beginning of the game - at the end of the training course player immediately gets into a real battle for 3 or 4 people called «Final Exam» *. It’s a Deathmatch battle where you need to score the most kills to win. But don’t be afraid of losing the exam - we take top 3 pilots from the each group so you will have a chance to improve your skills.
addedAlso the process of enlisting into the new battle was completely redone. The will be no more ** incomprehensible texts and settings, but at full-fledged map graphics instead with few extra details alike estimated waiting time for the battle.
changedWe also reduced the number of triangles in the frame by 40% which should significantly affect old and integrated GPU performance.
changedThe Drone Junkyard is still in the game, but it must be created manually. ** You still can access the old mode pressing Advanced button
fixedOther important changes in version 1.2.382: - in the FFA games the best result and the current leader are shown on the right side - various structures have been added to raid dungeons (don't forget to update the client!) - removed the shortcut at the beginning of the Sect map - Sect map is available at level 4 as 2-4 player game - if game start takes longer than expected it can be started with fewer players - a random queue does not invites a player if one of the tasks has already been completed there (quest, flag, other score) - replaced NPC building models - optimized models for buildings of other factions - optimized asteroid models - fixed problems with opponent level display in battle table, incl. level up at the end of the game - fixed problems with 2x (and sometimes even 0x!) damage from the mobiles in raid dungeons - damage and kills are correctly counted in dungeons - various changes in formulas and balance - fixed some cases of mobs getting stuck in asteroids - fixed issues where it was impossible to enter the battle even with a sufficient number of players - the first game launch is now in top-down camera view, not the 3rd person camera (it’s still available in the settings) - background objects have their color matched with asteroids and environmental lighting - some compatibility changes for old ATI video cards - lots of performance optimizations and other fixes

Fellow gamers! We want to congratulate you with our new major game update.

Now with version 1.2 we have all new beginning of the game - at the end of the training course player immediately gets into a real battle for 3 or 4 people called «Final Exam» *. It’s a Deathmatch battle where you need to score the most kills to win. But don’t be afraid of losing the exam - we take top 3 pilots from the each group so you will have a chance to improve your skills.

Also the process of enlisting into the new battle was completely redone. The will be no more ** incomprehensible texts and settings, but at full-fledged map graphics instead with few extra details alike estimated waiting time for the battle.

We also reduced the number of triangles in the frame by 40% which should significantly affect old and integrated GPU performance.

  • The Drone Junkyard is still in the game, but it must be created manually. ** You still can access the old mode pressing Advanced button

Other important changes in version 1.2.382: - in the FFA games the best result and the current leader are shown on the right side - various structures have been added to raid dungeons (don't forget to update the client!) - removed the shortcut at the beginning of the Sect map - Sect map is available at level 4 as 2-4 player game - if game start takes longer than expected it can be started with fewer players - a random queue does not invites a player if one of the tasks has already been completed there (quest, flag, other score) - replaced NPC building models - optimized models for buildings of other factions - optimized asteroid models - fixed problems with opponent level display in battle table, incl. level up at the end of the game - fixed problems with 2x (and sometimes even 0x!) damage from the mobiles in raid dungeons - damage and kills are correctly counted in dungeons - various changes in formulas and balance - fixed some cases of mobs getting stuck in asteroids - fixed issues where it was impossible to enter the battle even with a sufficient number of players - the first game launch is now in top-down camera view, not the 3rd person camera (it’s still available in the settings) - background objects have their color matched with asteroids and environmental lighting - some compatibility changes for old ATI video cards - lots of performance optimizations and other fixes

Source

Steam News / 16 November 2020

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