Full notes
Full PROHIBEAST update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
PROHIBEAST changes
Dive into the world of PROHIBEAST with this new video.
Explore iconic locations inspired by Prohibition-era Chicago and discover gameplay that blends stealth, strategy, coordination, and controlled chaos. This official video showcases the game’s core mechanics:
Environments & Atmosphere - Urban districts, factories, fog-covered docks, industrial interiors, offices, and more.
Movement & Infiltration - Pipes, fences, low walls, ladders… a variety of paths to flank, ambush, or escape.
Camouflage & Stealth - Slip into bushes, dumpsters, sheds, or hay piles to avoid being detected.
Enemy Perceptions & Detection - Vision cones, stances, wolves’ sense of smell, reactions to noise… every move matters.
Decoy & Neutralization - Draw enemies in, divert their attention, then take them out to progress.
Secondary Objectives - Dynamic situations where certain characters react to their surroundings.
Access & Cooperation - Open gates, unlock passages, and create new routes for your allies.
Tactical Mode - Slow down time, coordinate your characters, and plan every action with precision.
Safeguarding & Experimentation - Save, reload, test, retry, and refine your strategy until it’s perfect.
Traps & Controlled Chaos - Trigger traps, manipulate the environment, and turn the situation to your advantage.
We can’t wait to hear your feedback! In the meantime, stay tuned - more announcements are coming soon.
The PROHIBEAST team
Source
Changelog.gg summarizes and formats this update. How we read updates.
