Updated to 1.79. Better lights, more marketing options, GUI & Balance improvements
Hi all! Here is a relatively big update to the game with lots of cool stuff... [version 1.79] 1) [BUG] Fixed timing bug that affected the speed that some slots operated in certain combinations of upgrade.
Full notes
Full Production Line : Car factory simulation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes3 additions0 changes0 removals
Performance
Events
Maps
Gameplay
fixed[version 1.79] 1) [BUG] Fixed timing bug that affected the speed that some slots operated in certain combinations of upgrade. 2) [GUI] You can now scroll on the marketing screen using the mouse wheel. 3) [Bug] Fixed crash bug on certain fixed hour boundaries if a debugger was detected. 4) [Bug] Fixed crash bug when placing supply stockpiles rapidly after one another when frame rate was low or number of slots really high. 5) [GUI] Sort order and direction now remembered for the vehicle design screen, the expenses list and the component (efficiency) list. 6) [GUI] Income screen now has sortable columns.
added[GUI] The bottom-right screen event messages now have delete buttons so they can be closed immediately.
fixed[Bug] Fixed some weird incorrect characters in certain areas of Italian language text. 9) [Bug] Fixed hyper rare crash bug relating to advisors and multithreading. 10) [Bug] Fixed crash bug when moving visual inspection slot with all upgrades. 11) [Balance] Reduced market value of a hybrid powertrain to $7,500. Increased cost of Hybrid Powertrain to $1,950. 12) [GUI] An extremely long list of minor changes and tweaks to colors / positions, fonts etc for various parts of the UI. 13) [GUI] Search bar added at the top of the slot picker!
fixed[Bug] Fixed missing resource options for the import priorities tab for non-standard powertrains (hybrid etc). 15) [GUI] Both direction drag now works in map editor create new zone. 16) [Balance] Hybrid powertrain never becomes common now. 17) [GUI] Improvements to UI for placing resource conveyors. 18) [Bug] Fixed GUI bug where the AI-research icons on a research-facility popup did not drag with the parent window. 19) [GUI] Hovering the mouse over the sales/showroom button now expands that white bubble to show a detailed showroom breakdown.
added[Content] 5 new researchable marketing options: Social media,Sponsorship,Product Placement,Billboards and Banner ads.
addedHope ya like all these changes. I think the new lights look cool, and I'm glad I finally got around to expanding on the marketing options. let me know what you think :D
Production Line : Car factory simulation changes
fixed[version 1.79] 1) [BUG] Fixed timing bug that affected the speed that some slots operated in certain combinations of upgrade. 2) [GUI] You can now scroll on the marketing screen using the mouse wheel. 3) [Bug] Fixed crash bug on certain fixed hour boundaries if a debugger was detected. 4) [Bug] Fixed crash bug when placing supply stockpiles rapidly after one another when frame rate was low or number of slots really high. 5) [GUI] Sort order and direction now remembered for the vehicle design screen, the expenses list and the component (efficiency) list. 6) [GUI] Income screen now has sortable columns.
added[GUI] The bottom-right screen event messages now have delete buttons so they can be closed immediately.
fixed[Bug] Fixed some weird incorrect characters in certain areas of Italian language text. 9) [Bug] Fixed hyper rare crash bug relating to advisors and multithreading. 10) [Bug] Fixed crash bug when moving visual inspection slot with all upgrades. 11) [Balance] Reduced market value of a hybrid powertrain to $7,500. Increased cost of Hybrid Powertrain to $1,950. 12) [GUI] An extremely long list of minor changes and tweaks to colors / positions, fonts etc for various parts of the UI. 13) [GUI] Search bar added at the top of the slot picker!
fixed[Bug] Fixed missing resource options for the import priorities tab for non-standard powertrains (hybrid etc). 15) [GUI] Both direction drag now works in map editor create new zone. 16) [Balance] Hybrid powertrain never becomes common now. 17) [GUI] Improvements to UI for placing resource conveyors. 18) [Bug] Fixed GUI bug where the AI-research icons on a research-facility popup did not drag with the parent window. 19) [GUI] Hovering the mouse over the sales/showroom button now expands that white bubble to show a detailed showroom breakdown.
added[Content] 5 new researchable marketing options: Social media,Sponsorship,Product Placement,Billboards and Banner ads.
Hi all! Here is a relatively big update to the game with lots of cool stuff...
[version 1.79] 1) [BUG] Fixed timing bug that affected the speed that some slots operated in certain combinations of upgrade. 2) [GUI] You can now scroll on the marketing screen using the mouse wheel. 3) [Bug] Fixed crash bug on certain fixed hour boundaries if a debugger was detected. 4) [Bug] Fixed crash bug when placing supply stockpiles rapidly after one another when frame rate was low or number of slots really high. 5) [GUI] Sort order and direction now remembered for the vehicle design screen, the expenses list and the component (efficiency) list. 6) [GUI] Income screen now has sortable columns.
[GUI] The bottom-right screen event messages now have delete buttons so they can be closed immediately.
[Bug] Fixed some weird incorrect characters in certain areas of Italian language text. 9) [Bug] Fixed hyper rare crash bug relating to advisors and multithreading. 10) [Bug] Fixed crash bug when moving visual inspection slot with all upgrades. 11) [Balance] Reduced market value of a hybrid powertrain to $7,500. Increased cost of Hybrid Powertrain to $1,950. 12) [GUI] An extremely long list of minor changes and tweaks to colors / positions, fonts etc for various parts of the UI. 13) [GUI] Search bar added at the top of the slot picker!
[Bug] Fixed missing resource options for the import priorities tab for non-standard powertrains (hybrid etc). 15) [GUI] Both direction drag now works in map editor create new zone. 16) [Balance] Hybrid powertrain never becomes common now. 17) [GUI] Improvements to UI for placing resource conveyors. 18) [Bug] Fixed GUI bug where the AI-research icons on a research-facility popup did not drag with the parent window. 19) [GUI] Hovering the mouse over the sales/showroom button now expands that white bubble to show a detailed showroom breakdown.
[Content] 5 new researchable marketing options: Social media,Sponsorship,Product Placement,Billboards and Banner ads.
[Content] Better car light graphics.
Hope ya like all these changes. I think the new lights look cool, and I'm glad I finally got around to expanding on the marketing options. let me know what you think :D