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Steam News3 October 20196y ago

Updated to build 1.80, Performance boosts, better tutorial, bug fixes etc

[BUG] Fixed bug where graphics on RHS of screen corrupted when viewing maintenance overlay on a screen wider than 4096 pixels.

Full notes

Full Production Line : Car factory simulation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • Fixes
  • UI and audio
fixed[BUG] Fixed bug where graphics on RHS of screen corrupted when viewing maintenance overlay on a screen wider than 4096 pixels. 2) [Feature] Search bars on R&D and task picker now create a drop down of items to click on as well as zooming to the first item.
added[GUI] There is a new button on the showroom screen that allows you to toggle between the normal and (new) summary view.
fixed[Bug] Fixed wrong display of points-per-minute on the R&D screen for designs. (purely a visual problem). 5) [GUI] Battery indicator now shows supply values over 100%. 6) [Bug] Fixed bug where if you changed a floor tile using the factory decoration several times, then removed a slot, only the first change is remembered. 7) [Feature] Mods can now include scenarios in the \modname\data\scenarios folder and they will be recognized. (still only 1 per map for now). 8) [Bug] Fixed some bugs relating to manufacture of powertrains (upgrades were not mutually exclusive) and stop start engine upgrade not requiring the correct components. 9) [Bug] Fixed rare bug that gave an error about being unable to highlight a tutorial window. 10) [GUI] Improved and expanded initial tutorial 11) [Bug] Aluminium is now available as a resource everywhere once you research alloy wheels OR aluminium bodies. 12) [Bug] Fixed error in the way imported components were being calculated on the components efficiency screen, meaning they were sometimes assumed to be imported when stockpiles were being run-down instead. 13) [Bug] Fixed UI anomaly on the lines showing incoming resources to a slot on huge maps when partially zoomed in. 14) [Performance] major speed-up of the processing of customers for late-game with many customers and cars in showroom for a long time.
  1. [BUG] Fixed bug where graphics on RHS of screen corrupted when viewing maintenance overlay on a screen wider than 4096 pixels. 2) [Feature] Search bars on R&D and task picker now create a drop down of items to click on as well as zooming to the first item.

  1. [GUI] There is a new button on the showroom screen that allows you to toggle between the normal and (new) summary view.

  1. [Bug] Fixed wrong display of points-per-minute on the R&D screen for designs. (purely a visual problem). 5) [GUI] Battery indicator now shows supply values over 100%. 6) [Bug] Fixed bug where if you changed a floor tile using the factory decoration several times, then removed a slot, only the first change is remembered. 7) [Feature] Mods can now include scenarios in the \modname\data\scenarios folder and they will be recognized. (still only 1 per map for now). 8) [Bug] Fixed some bugs relating to manufacture of powertrains (upgrades were not mutually exclusive) and stop start engine upgrade not requiring the correct components. 9) [Bug] Fixed rare bug that gave an error about being unable to highlight a tutorial window. 10) [GUI] Improved and expanded initial tutorial 11) [Bug] Aluminium is now available as a resource everywhere once you research alloy wheels OR aluminium bodies. 12) [Bug] Fixed error in the way imported components were being calculated on the components efficiency screen, meaning they were sometimes assumed to be imported when stockpiles were being run-down instead. 13) [Bug] Fixed UI anomaly on the lines showing incoming resources to a slot on huge maps when partially zoomed in. 14) [Performance] major speed-up of the processing of customers for late-game with many customers and cars in showroom for a long time.

Thats all for now :D

Source

Steam News / 3 October 2019

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