In this update5
Full notes
Full Princess of the Water Lilies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
- Performance
- Fixes
Princess of the Water Lilies changes
Hello there!
We are at Taipei Game Show!
Join us at Taipei Game Show from January 29th to February 1st!
We also have an update that will go along with the event!
Full Localization Support for:
Chinese Simplified
Chinese Traditional
Japaneses
Arabic
Major Additions:
Fully customizable input remapping, allowing players to bind controls exactly how they like
Dedicated Steam Deck controller layout available in Settings
Updated button prompts and UI indicators to match the new layout
Arabic language support with right-to-left text and UI alignment
Improvements:
Default input mapping updated for a smoother gameplay experience
Environment collision detection for more fluid movement
Eagle boss environment layout optimized for better clarity and challenge
Seahorse boss fight balanced by expanding hitbox detection
Ultrawide screen support improved for widescreen monitors
Game file size reduced by ~2GB through optimized art assets
Fixes:
Camel boss environment visual bug
Spider boss ending camera not triggering after returning
Seahorse boss now correctly resets after player respawn
Keyboard layout UI hidden for Steam Deck to avoid confusion
Abandoned Kitten cutscene visual effect timing corrected
‘Skip (Hold)’ prompt now displays correctly in one line
VSync is now enabled on first-time launch for smoother visuals
We’re excited to meet you at Taipei Game Show! If you’re attending, come say hello! We’d love to hear your thoughts and feedback as we continue shaping the game together.
Wishing you all a fantastic day, and see you at the show!
~Princess of the Water Lilies Team
Source
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