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Steam News18 December 20256mo ago

Devlog: Post Release

🐱 Hello there! 🐱 👀 In today’s devlog, we want to share our post-release thoughts. We hope you enjoy this deeper look into the journey so far.

In this update1

Full notes

Full Princess of the Water Lilies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changed👀 In today’s devlog, we want to share our post-release thoughts. We hope you enjoy this deeper look into the journey so far.Before we started the development phase, we spent about six months in the ideation phase exploring concepts, visuals, and gameplay direction. After that, the game went through two full years of active development.
changed👀 In today’s devlog, we want to share our post-release thoughts. We hope you enjoy this deeper look into the journey so far.One of the most challenging aspects was striking the right balance between puzzle and action gameplay. It took many iterations to make both elements feel cohesive and equally engaging.
changed👀 In today’s devlog, we want to share our post-release thoughts. We hope you enjoy this deeper look into the journey so far.The most enjoyable moment was when the different pieces of the game, art, mechanics, story, and sound, finally came together seamlessly.

Princess of the Water Lilies changes

changedBefore we started the development phase, we spent about six months in the ideation phase exploring concepts, visuals, and gameplay direction. After that, the game went through two full years of active development.
changedOne of the most challenging aspects was striking the right balance between puzzle and action gameplay. It took many iterations to make both elements feel cohesive and equally engaging.
changedThe most enjoyable moment was when the different pieces of the game, art, mechanics, story, and sound, finally came together seamlessly.

🐱 Hello there! 🐱

👀 In today’s devlog, we want to share our post-release thoughts. We hope you enjoy this deeper look into the journey so far.

Before we started the development phase, we spent about six months in the ideation phase exploring concepts, visuals, and gameplay direction. After that, the game went through two full years of active development.

One of the most challenging aspects was striking the right balance between puzzle and action gameplay. It took many iterations to make both elements feel cohesive and equally engaging.

The most enjoyable moment was when the different pieces of the game, art, mechanics, story, and sound, finally came together seamlessly.

On release day, we felt a mix of excitement and nervousness, knowing players would finally experience everything we had worked on. Overall, it has been incredibly rewarding to see the project reach this milestone.

As for future updates, there are one or two minor features we originally hoped to include, but the game is already very close to 100 percent complete in its current state.

Please do not hesitate to share your feedback with us. We truly value hearing your thoughts and experiences. Thank you all so much for your support.

Source

Steam News / 18 December 2025

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