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Steam News3 May 20262mo ago

Pogranwald: Global changes on the Borderland map

Steam post imageThe Borderlands map hasn't changed in over 10 years and is outdated in some respects. We've completely reworked it to make games even more engaging!

In this update15

Full notes

Full Prime World Legends update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions24 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • Store
changedSteam post imageThe Borderlands map hasn't changed in over 10 years and is outdated in some respects. We've completely reworked it to make games even more engaging!
changed⟁ Role ChangesRole names have changed
changed⟁ Role ChangesPreviously: Mid , Easy , Off -lane, and Support Now: Top , Mid , Bottom , and Jungle/Support
changedNew environment damage calculation systemThe damage of the abilities of the Serpent Gorynych, Ghosts of the Castle, Stone Conjurer, Night Fury and Fairytale Lover is now pure and depends on the difference in the target's stats.
changedNew environment damage calculation systemCalculation formula: (max(Strength, Intelligence) + Agility + Cunning) - (Fortitude + Will)
changedNew environment damage calculation systemResult: Heroes with a focus on defensive stats will be able to survive several of Gorynych's abilities, while "glass cannons" will take significant damage

Prime World Legends changes

changedSteam post imageThe Borderlands map hasn't changed in over 10 years and is outdated in some respects. We've completely reworked it to make games even more engaging!
changedRole names have changed
changedPreviously: Mid , Easy , Off -lane, and Support Now: Top , Mid , Bottom , and Jungle/Support
changedThe damage of the abilities of the Serpent Gorynych, Ghosts of the Castle, Stone Conjurer, Night Fury and Fairytale Lover is now pure and depends on the difference in the target's stats.
changedCalculation formula: (max(Strength, Intelligence) + Agility + Cunning) - (Fortitude + Will)

Steam post imageThe Borderlands map hasn't changed in over 10 years and is outdated in some respects. We've completely reworked it to make games even more engaging!

⟁ Role Changes

Role names have changed

Previously: Mid, Easy, Off -lane, and Support Now: Top, Mid, Bottom, and Jungle/Support

🛠 Key changes to mechanics

New environment damage calculation system

The damage of the abilities of the Serpent Gorynych, Ghosts of the Castle, Stone Conjurer, Night Fury and Fairytale Lover is now pure and depends on the difference in the target's stats.

Calculation formula: (max(Strength, Intelligence) + Agility + Cunning) - (Fortitude + Will)

Result: Heroes with a focus on defensive stats will be able to survive several of Gorynych's abilities, while "glass cannons" will take significant damage

Gorynych's Egg can only be summoned to an allied flag or building

Changes to Bayun's Power Effect

Previously, the boosts to the primary and highest secondary stats alternated (+15 for each kill)

New effect:

  • Heroes gain 5 to the highest of Strength/Intelligence and Agility/Cunning on even-numbered kills, and 5 to Fortitude and Will on odd-numbered kills (starting with the 3rd)

  • The sixth and subsequent kills increase the heroes' Health by an additional 1000

Result: thus, killing Bayun the Cat up to the sixth level creates a less significant gap in the teams' strength than before, but ignoring it and surrendering to the opponent over time will very likely lead to defeat

Towers

  • Tower damage to heroes has been reworked using a formula similar to Chud's ability damage. Towers now retain their functionality throughout the entire game. All towers deal the same damage. This will allow players to defend against towers more effectively

  • Tower damage to soldiers and summoned creatures has been adjusted: they now deal 400 damage regardless of the target's stats. Towers will always kill fighters in three hits (two during the first five minutes of the game), and ranged units in two

Main building

No longer has a regenerating shield. Instead, it now has a base Health regeneration, and for each allied tower nearby (up to six towers protecting the base), it gains an additional +20 Health regeneration and 10% damage reduction

Other elements

  • The Playground (Zuma) has been removed from the game. Scrolls can now only be obtained as rewards for killing certain monsters and by purchasing them in stores

  • Added 2 additional Chud's shops

  • Glyphs of Life have been added to the lower forests on each side, which restore Health to heroes who pick them up (first appearance at 02:00, cooldown is 180 seconds)

  • Prime Glyphs drop from the corresponding Creep camps on the river

⏱ Changes to soldier and monster timers

  • Soldiers exit: 00:15 → 00:30

Important: The first wave of soldiers raises flags!

  • Gray Regular Forest: 00:30 → 01:00, respawn time is 80 seconds.

  • Gold Regular Forest: 00:48 → 02:00, respawn time is 240 seconds.

  • Camps at the edge of the map (with scrolls): 02:00, respawn time is 240 seconds.

  • Camps with Prime Glyphs: 01:30, respawn time is 240 seconds.

Key Points and Bosses

  • Stone Enchanter (at the waterfall): 6:00 AM, respawn time: 240 seconds.

  • Cat Bayun: 6:30 AM, respawn time: 240 seconds.

  • Ghosts in the Castle: 6:00 AM, respawn time: 300 seconds.

  • Zmey Gorynych: 3:00 PM, respawn time: 300 seconds.

Secondary camps

  • Gray camps near the base (2 above, 1 below): 6:00 AM, respawn time: 60 seconds.

    Gray camps (near the waterfall, Zmey Gorynych, and the Castle): 5:00 AM, respawn time: 80 seconds.

🐉 Changes to forest creatures and bosses

Serpent Gorynych

  • Significantly reduced damage from basic attacks

  • Zmey Gorynych can see through walls and has a 25 -range attack/spell range. He receives reduced damage from Overpower talents

  • Abilities:

    Breath: Cone damage, 120-degree angle

    Wrath: Creates 6 zones (circles) that explode after 1.9 seconds. Damage from multiple circles stacks

Cat Bayun

  • The number of chains has been increased to 5

Призраки в замке

  • All ghosts are cloaked (they take no damage while cloaked). Basic attacks pierce through an area.

  • Each ghost has a distinct ability: an area-of-effect damage, a targeted blast with an entangling effect, and "Roots of Evil" (disarm)

  • Ghost Boss

    Flees from players. When health drops to 30% of maximum, silences for 1.5 seconds.

    Drop

    Dark Soul (summons a ghost that fights for the player and applies an evasion aura to allied soldiers )

Scissors

Abilities:

  • Taunt: 1.5 seconds cast, 1.5 seconds control

  • Immortal: When Health drops to 30% of max, activate a shield for 5.3 seconds: damage taken while the shield is active heals the ghost

Loot: Scroll of Birds

Stone Conjurer

Abilities:

  • Barrage: Fires a volley of 4 stones at the hero's position, then releases 4 stones around him.

Loot: Random scroll (Starfall, Blind, or Double)

Kolobok and Zubastik

Abilities:

  • Berserker: When an ally within a 16-meter radius dies, they enter a rage, gaining +100% Strength, +50% Max Health, and 3% Health regeneration per second

Loot (Kolobok): Priestess's Scroll

Night Fury and Azure Assida

Steam post image

Abilities:

  • Breath (Fury): Cone damage

  • Ice Spike (Assid): Directs a projectile at the target's position. Upon impact, it applies a slow for 1 second.

Loot (Fury): Glyph of the Prime

A lover of fairy tales and Horned toys

Abilities:

  • Ethereal Spill: Delayed damage in a circle

  • Poisonous Dagger (Horned Blades): Attacks have a chance to slow the target

Loot (Fairytale Lover): Glyph of the Prime

New Multi-Mode – Search for a Match in All Modes Simultaneously

  • Prime World Legends now offers five battle formatsclassic 5v5 and 4v4 on the new Borderlands map, as well as fast-paced 3v3 , 2v2 , and 1v1 in Outpost, with specially redesigned rules
  • Each mode offers its own tactics, pace, and hero strengths: from full-fledged team skirmishes to solo duels where skill is everything

  • Most importantly, you no longer have to choose one format and wait for opponents. When starting a search, you can select multiple modes simultaneously, and the system will instantly send you into battle as soon as a suitable lineup is assembled. Have you chosen 5v5 and 3v3? If six players are the first to form a 3v3 match, you can play 3v3 without wasting a second

  • Less waiting, more battles, and every match is exactly the one you wanted

Source

Steam News / 3 May 2026

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