In this update8
Full notes
Full Primateria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- UI and audio
- Balance
Primateria changes
It's been a while since our last announcement, but that is for a good cause: a whole lot of new content! With the release date fast approaching, we are here to announce a whole new demo with a bunch of new things for you to enjoy.
Since our last demo, the game has improved a lot, as we worked towards implementing and fixing everything pointed out by you guys on the feedback we received.
For version v2.11.2, these are the main changes:
New Quest System
As stated in our livestreams and blog posts, Primateria has an exciting world with intriguing lore and an exciting story told by our new quest system. You can now interact with new characters, unfold mysterious adventures of divine beings and you, the player!
Here are the new features accompanying the system:
New dialog system with new characters
3 new quests available
10 NPCs with unique character design and personalities
More Decks, More Cards
With the addition of a bunch more cards, new decks were also introduced alongside new mechanics and playstyles for the game.
Here are the new things:
60+ playable cards
4 playable decks
New random deck mechanic for the experienced players looking for a new challenge
New Legendary Cards
To make playing cards even more exciting, new legendary cards can be summoned by fulfilling very specific conditions and challenges during a run. These incredibly powerful cards have amazing new art and represent the divine characters in the game.
Here are our imponent legendary cards:
New Map Exploring Content
For a more fun and long term experience, we have completely reworked the map exploring game loop, adding a lot of new content and improvements to it. Here are some of those things:
5+ new nodes and gameplay modes
Reworked the shop node
Added a micro-tutorial node and broke down the initial tutorial into a more streamlined experience
New and improved consumables and equipment items
New blessing system that gives the player passive effects and abilities to use on their runs
Gallery and Meta-progression System
Improving on the roguelite aspect of Primateria, we have reworked the gameloop with a meta-progression system. It allows players to gain experience points and level up on each run they play. Levels are attached to the in-game unlocks, that are now available on the new Gallery system, a resource compendium with everything in the game you can unlock!
UI and Graphics Overhaul
Following the feedback we received from the players, we have reworked our UI systems and redone a lot of the graphics to enhance the playing experience and make the game as beautiful as possible.
Here are all the new and reworked features:
Reworked the card frame
New background art for battle arenas, menus and the map exploring scene
Completely new screen for listing cards, items, and other in-game resources
Improved fonts
New and Improved Animations
Also listening to your feedback, we have reworked and added a bunch of new animations to the game, making it feel more lively and prettier.
Here are some of those animations:
New and improved attack animations
New victory/defeat animations
New reward animation
New game state representations animations
New screen transitions
New damage/discard/mana animations
New battle-phase transitions
Improved playing animations
Bug Fixing, Polishing and a Ton of Improvements
To enhance the experience for
Source
Changelog.gg summarizes and formats this update. How we read updates.
