Full notes
Full Primarch update
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Repeated intro
Hey all.
What changed
- Gameplay
- Balance
- Fixes
This will likely be the last update before Early Access. Just a reminder that the demo will be taken down when Early Access launches on the 17th.
Alpha v0.1.8:
Added a brief line about mutations to the tutorial.
Mechanical Shell's secondary effect now takes place at the end of the skill, so it can affect any Structures the skill creates.
Vile Purge's secondary effect now adds an additional stack to all Curses.
Consume is no longer activated if your only other skills are Injuries.
The Tilted Timekeeper and Turning Timepiece trinkets can no longer target Injuries.
I've made some changes to make Summons/Structures more playable. A trinket to encourage a more dedicated build for each will be added when time allows.
Scatter's secondary now summons a Drill Bot behind the target, or as close as the Range allows, instead of directly in front of you.
Sacred Flame now summons surrounding behind your target at a distance, or as close as the Range allows.
Frost Caller now summons either side of your target, instead of in front.
Storm Keeper now summons behind your target, or as close as the Range allows.
All Structures now appear 3 yards away from you, instead of directly behind you.
Bug fixes:
Fixed the energy generated by Stampede not being available to spend on the same skill it's attached to.
Fixed Elite enemies rarely ending up partially out of bounds when using movement skills.
Dale.
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Source
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