Full notes
Full Primarch update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all.
What changed
- Maps
- Events
- Balance
- Fixes
- Performance
- Gameplay
Primarch changes
I'm going to start providing patch notes now that the initial flurry of issues are sorted. The next update will include a tutorial.
Alpha v0.1.0:
The 3rd area on the map has been added for testing. The true final boss (Abbadon) is still withheld for Early Access. You may get an error when continuing an old run that was past the first merchant.
The 3rd area has an extra enemy type for all tribes.
The 3rd area has a new event called Shadow Market.
Lowered the hp of the Vernan Scout and rearranged their skills to be less effective.
Rearranged the skills of the Vernan Engineer to be less effective.
Amended The Warrior has had their mastery effect updated. Instead of building up to a temporary buff, they now deal additional damage to nearby enemies.
Bug fixes:
- AmendedFixed a bug with the Defender skill
- AmendedFixed the Tribal Mastery talent giving double the intended bonus.
The starting talent being redrafted when leaving the window
A visual bug with Skull Crash's Hit value
Removed an item from the Compendium which isn't obtainable yet.
Fixed an unimplemented skill appearing in an event draft
Fixed Reflecting Pool removing mutations.
Fixed a visual bug where stampede wouldn't calculate its energy gain correctly
A rare crash with shields under some circumstances.
A rare crash when moving an enemy, specifically with Exhume.
A rare crash with Sky Cannon's secondary effect.
A rare crash with Volatile effects.
A rare crash with tooltips for some items in reward windows.
A rare crash where animations couldn't be found.
Dale.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
