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Steam News12 July 20205y ago

Update #1

Howdy Krogsters, I am happy to announce that the first patch of Primal Light has just gone live! This patch addresses the most common feedback we received in the first 3 days after release.

Full notes

Full Primal Light update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition4 changes2 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
changedGeneralBeating the game on one difficulty will now grant you Steam achievements for any easier difficulty
addedGeneralCutscenes can now be skipped by holding Jump, Attack, or Enter
changedGeneralCamera has been adjusted in various rooms making it easier to tell when certain jumps and falls are safe
changedGeneralRetracting platforms in Stage 3 have been fine tuned with longer timers and less possibility for going out of sync
removedGeneralRemoved first merchant in Stage 8, for better balancing
changedGeneralStage 9 boss adjusted to be more dynamic

Howdy Krogsters,

I am happy to announce that the first patch of Primal Light has just gone live! This patch addresses the most common feedback we received in the first 3 days after release. A summary of the changes is below.

General

  1. The Select Difficulty Menu now shows a description of each difficulty

  2. Beating the game on one difficulty will now grant you Steam achievements for any easier difficulty

  3. Cutscenes can now be skipped by holding Jump, Attack, or Enter

  4. Camera has been adjusted in various rooms making it easier to tell when certain jumps and falls are safe

  5. Retracting platforms in Stage 3 have been fine tuned with longer timers and less possibility for going out of sync

  6. Removed first merchant in Stage 8, for better balancing

  7. Stage 9 boss adjusted to be more dynamic

Bug Fixes

  1. Fixed issue causing player to get stuck in crouch mode beneath low one-way platforms

  2. Fixed issue with bonfire activation persisting across save slots if you quit from the pause menu

  3. Pressing slide while holding up on a ladder will no longer play the slide sound effect

  4. Where possible, fixed bottomless pits so that coins do not bounce out of them

  5. Fixed issue with getting stuck in the geometry on a certain transition in Stage 3

  6. Fixed issue with enemy sprite overlapping door sprite in Stage 5

Please continue to report bugs and leave feedback in the Bugs and Feedback threads of the Community Page, or in the Primal Light Discord.

Best, Shane

Source

Steam News / 12 July 2020

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