Full notes
Full Primal Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
Hi my buff blue buddies,
A small hotfix is live, correcting some unforeseen side effects from the recent update of Primal Light to Godot v3.4. Thanks to all the vigilant Kroggies who reported issues on Steam and Discord.
In addition to fixing the above, I've also solved a longstanding problem w/ controller input periodically not registering, which a few people had brought to my and Jeff's attention in the Steam forums.
Changelog:
Fixed issue with bad player physics on moving platforms
Fixed issue with Wall Crawl Projectiles not following walls in Stage 3 boss fight
Fixed issue with camera loading in incorrect position when player enters a room with two camera rects
Fixed issue with Stage 9 boss behavior repetition
Fixed issue with left/right controller input periodically not registering (happened because of stick + dpad interaction)
Fixed issue with stick input sensitivity on menus
Fixed issue with horizontal input on menus changing vertical selection
Improved Italian localization (thanks, hexaae!)
As always, please throw any feedback or bug reports you have in the Bugs and Feedback threads of the Steam Community Page, or in the Primal Light Discord.
Best, Shane
Source
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