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Latest Pretend Cars Racing 2 updates
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Build, Share and Race Custom Tracks
The most awaited feature is here! The Track Creator and Steam Workshop support are now live and ready for you to dive into. You can now build the tracks you’ve always imagined with an editor designed to make creation fa…
Update notes for April 2nd
Camera zoom out for split-screen multiplayer races is configurable in options and pause menu Watkins Glen: removed possible shortcut Watkins Glen: graphical pass Kerbs: improved placement and shape (still not perfect, b…
Version 0.3 is live: rewind time!
The first planned big update is live and ahead of schedule! With this new version, you can now rewind time during single-player races. To keep things square, this feature is blocked during multi-player and leaderboard r…
Update notes for March 27th
Under certain conditions rain could appear while doing timetrials Corrected accelerator, it was working as analogue when using a controller, 0% or 100% Made grass more forgiving Fix AI not reversing when getting stuck i…
Update notes for March 24th
This update addresses the following issues: Corrected crash to desktop bugs in car selection screens and two other instances UI adjustments for Spanish Fixed portraits not showing up in multiplayer races In random split…
Push the Limits: AI Difficulty Now Reaches 120%
If you felt that you needed a tougher challenge while racing, we’ve got great news for you. With this new update, the range of the AI can go up to 120%. At this higher setting, you will see them taking curves more aggre…
Pretend Cars Racing 2 launches in Early Access on March 17
The race toward version 1.0 starts today! Pretend Cars Racing 2 already has an updated demo available to try, but the most exciting news is that we can now announce its Early Access launch on March 17, with the goal of…
Pretend Cars Racing 2 is ready to go on track!
The development of the game is advancing at a good pace, and we have reached the point where all the big pieces are in place and finished. Today we have done the final (as in “final-final-final-v30 (1).docx”) pass on al…
