In this update2
Full notes
Full Premortal VR update
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What changed
- Gameplay
- Balance
Premortal VR changes
π New Features
Added planting system
Added potato item and plant (can be cooked for extra stat bonus)
Added carrot item and plant
Increase chance to drop more saplings from trees
Added wooden hoe
Wooden hoe can convert ground to farmable soil that is required for plants
Broadleaf tree sapling can now be planted on any ground (not limited to farmable soil)
Food consumption limited to one per type (can't eat two apples)
Added "Digested" status to consumed food that is shown after the food's half-life (ex. full duration of food is 600 seconds, it becomes digested on 300 seconds). When digested, the food can be replaced with a new food and it will gradully give less stats
Added rare grass patches on the ground
Stone drops increased for small boulder; tin drops increased; clay drops increased
A full day is now 30 real minutes. The day is 20 minutes and the night is 10 minutes
Enemy attacks can now be blocked by facing your hands to your head. Better tools have more block defense
Blocking consumes stamina
Health decreased to 30 from 100; stamina decreased to 50 from 100
Changed food bonus stats
Increased food cooking time
Red screen flash on damage now scales with the damage taken. If the damage is pretty low, it will be barely visible
Changed behaviour of animals
π₯ Bug Fixes
Shovel added timer between digs. Shovel added error messages
Auto save now works with real life time
Change big plank center to actual center
Source
Changelog.gg summarizes and formats this update. How we read updates.
