In this update2
Full notes
Full Premortal VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Workshop
- Fixes
Premortal VR changes
π New Features
Added item spawn menu in creative mode
Added quick slot on secondary button press (3 tools)
Added shelf and removed chest
Building material requirements have been reduced. Breaking a build now returns all materials
Added auto item place in build. If you're building a wooden floor and have small planks in your backpack, they will automatically go inside the build on place
Reduced boar follow distance
Added sleep text next to bed sleep icon
Dagger sliding in crafts now consumed durability
Bow pulling now consumes stamina
Improved animal forward occlusion which will allow them to move better
Day and night cycle increased from 30 to 60 IRL minutes. Day is 40 and night is 20 minutes.
Cooked potato is now not plantable
Pouch containing dirt can now be used as dirt to terraform
Added light to campfire
Backpack item loading is now instant
Improved night and day lighting
Added ascension ground stone line to ascension island
Block range was changed slightly
Added wiki smelting
Tanning rack is now easier to use
Added display rack build
Added tool rack build
Added procedurally in the world
small shrine that lights the way
Added auto trigger checkbox to sawbuck
Improved sawbuck trigger detection
Improved bronze hammer hit detection
Added light to smelter
π₯ Bug Fixes
Fixed Tuskan plays boar death SFX
Fixed backpack store item SFX incorrect position
Fixed cloud ambiance audio
Fixed slider SFX
Fixed SFX playing on load
Fixed achievement SFX
Added dragon footstep SFX
Added portal passive SFX
Added crafting SFX
Hair and beard now load correctly
Fixed sand has square lines
Fixed pickaxe craft allows to grab pickaxe head before completion
Same type food but different state now don't stack in the same pouch (ex. raw meat doesn't combine in a pouch with cooked meat)
Fixed bug where boar death SFX would play on reload
Fixed bug where dead player could pick up items (spooky)
Fixed bug where sew could be canceled after completion to return the materials and keep the product (duplication)
Fixed floating items near spawn and other locations
Autosaving in Homestead disabled
Test and demo saves now don't show in selection
Fixed teal screen on start (shaders loading)
Fixed pouch and shelf items disappear when out of range load
Fixed player in air after dirt place near
Source
Changelog.gg summarizes and formats this update. How we read updates.
