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Steam News17 July 20232y ago

Patch 1.0.2: Stacks, Torches, Better Lighting

πŸ†• New Features Added handcrafting SFX Added ambiance when high in air Added sleeping dragon SFX Added achievement SFX Added SFX on spawn gem place Changed stone hit VFX; changed tree hit VFX Added fog Changed terrain t

In this update2

Full notes

Full Premortal VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes21 additions4 changes1 removal
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • Performance
addedπŸ†• New FeaturesAdded handcrafting SFX
addedπŸ†• New FeaturesAdded ambiance when high in air
addedπŸ†• New FeaturesAdded sleeping dragon SFX
addedπŸ†• New FeaturesAdded achievement SFX
addedπŸ†• New FeaturesAdded SFX on spawn gem place
changedπŸ†• New FeaturesChanged stone hit VFX; changed tree hit VFX
terrain textures1K2Kterrain textures increased, buffsun intensity22.5sun intensity increased, buff

Premortal VR changes

addedAdded handcrafting SFX
addedAdded ambiance when high in air
addedAdded sleeping dragon SFX
addedAdded achievement SFX
addedAdded SFX on spawn gem place

πŸ†• New Features

  • Added handcrafting SFX

  • Added ambiance when high in air

  • Added sleeping dragon SFX

  • Added achievement SFX

  • Added SFX on spawn gem place

  • Changed stone hit VFX; changed tree hit VFX

  • Added fog

  • Changed terrain textures from 1K to 2K; added normals

  • Increased sun intensity from 2 to 2.5

  • Added a motion vector pass to tree billboards so they don't look skewed when moving

  • Increased new terrain generation roughness (more rugged ground)

  • Screen is now black when sleeping

  • All trials are now shown instead of one by one

  • Long handle craft chisels rotated up

  • Added spear that can be used as a melee weapon and throwable

  • Added stacking pouch mechanic for items in backpack

  • Added torches

  • Tool hit tracking has been improved to account for non-hits but correct swings

  • Backpack now can be used to swipe items off the ground

  • Added damage to spikes. Can be used for traps. Does damage to player

  • Increased deer spawn rate for new saves

  • Added collider to sleeping dragon

  • Added stars and moon

  • Added clouds

  • Added cloud shadows on terrain

  • Changed night to darker

  • Added small torch to backpack

  • Added weight to backpack and handbook

πŸ”₯ Bug Fixes

  • Fixed crouch SFX source position

  • Fixed character creation SFX source position

  • Fixed footsteps SFX

  • Removed terrain chunk border lines

  • Fixed ascension island footsteps SFX

  • Fixed duplication bug when holding same item and going through portal or saving

  • Fixed an error that made all builds go back to blueprint state on portal exit

  • Fixed handbook release position

  • Player head now shows correctly

  • Fixed cut down tree disappears when loading

  • Fixed shadow loses resolution for higher shadow distances

  • Fixed fire wiki images

  • Fixed craft duplication bug cancel after complete

  • Fixed tanning rack deer hide load error that led to crash

  • Fixed new world starting at night

Source

Steam News / 17 July 2023

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