In this update2
Full notes
Full Premortal VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
- Performance
Premortal VR changes
π New Features
Added handcrafting SFX
Added ambiance when high in air
Added sleeping dragon SFX
Added achievement SFX
Added SFX on spawn gem place
Changed stone hit VFX; changed tree hit VFX
Added fog
Changed terrain textures from 1K to 2K; added normals
Increased sun intensity from 2 to 2.5
Added a motion vector pass to tree billboards so they don't look skewed when moving
Increased new terrain generation roughness (more rugged ground)
Screen is now black when sleeping
All trials are now shown instead of one by one
Long handle craft chisels rotated up
Added spear that can be used as a melee weapon and throwable
Added stacking pouch mechanic for items in backpack
Added torches
Tool hit tracking has been improved to account for non-hits but correct swings
Backpack now can be used to swipe items off the ground
Added damage to spikes. Can be used for traps. Does damage to player
Increased deer spawn rate for new saves
Added collider to sleeping dragon
Added stars and moon
Added clouds
Added cloud shadows on terrain
Changed night to darker
Added small torch to backpack
Added weight to backpack and handbook
π₯ Bug Fixes
Fixed crouch SFX source position
Fixed character creation SFX source position
Fixed footsteps SFX
Removed terrain chunk border lines
Fixed ascension island footsteps SFX
Fixed duplication bug when holding same item and going through portal or saving
Fixed an error that made all builds go back to blueprint state on portal exit
Fixed handbook release position
Player head now shows correctly
Fixed cut down tree disappears when loading
Fixed shadow loses resolution for higher shadow distances
Fixed fire wiki images
Fixed craft duplication bug cancel after complete
Fixed tanning rack deer hide load error that led to crash
Fixed new world starting at night
Source
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