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Steam News20 May 20233y ago

v0.3.6: Realistic Weapon Swinging

πŸ†• New Features Jump has been moved to the primary button of the right hand Sprint has been moved to up axis of right hand joystick Grabbable items can now be inspected.

In this update2

Full notes

Full Premortal VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions12 changes4 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
changedπŸ†• New FeaturesJump has been moved to the primary button of the right hand
changedπŸ†• New FeaturesSprint has been moved to up axis of right hand joystick
addedπŸ†• New FeaturesGrabbable items can now be inspected. Text appears with important info about the item such as durability. Inspect also works when holding an item and pointing hand palm towards face.
changedπŸ†• New FeaturesMetal look improved
changedπŸ†• New FeaturesTools damage balanced. Every tool now does max damage. For example wooden axe does 50, bone axe does 100, and bronze axe does 150. The dealt damage depends on the swing velocity.
changedπŸ†• New FeaturesChanged center of gravity for all tools to reflect realistic weights.
Build distance10m5mBuild distance decreased, nerf

Premortal VR changes

changedJump has been moved to the primary button of the right hand
changedSprint has been moved to up axis of right hand joystick
addedGrabbable items can now be inspected. Text appears with important info about the item such as durability. Inspect also works when holding an item and pointing hand palm towards face.
changedMetal look improved
changedTools damage balanced. Every tool now does max damage. For example wooden axe does 50, bone axe does 100, and bronze axe does 150. The dealt damage depends on the swing velocity.

πŸ†• New Features

  • Jump has been moved to the primary button of the right hand

  • Sprint has been moved to up axis of right hand joystick

  • Grabbable items can now be inspected. Text appears with important info about the item such as durability. Inspect also works when holding an item and pointing hand palm towards face.

  • Crafts and sews now refund used items on cancel

  • Metal look improved

  • Tools damage balanced. Every tool now does max damage. For example wooden axe does 50, bone axe does 100, and bronze axe does 150. The dealt damage depends on the swing velocity.

  • Changed center of gravity for all tools to reflect realistic weights.

  • Some achievements hidden before boss defeated

  • Quadruped NPCs drops balanced

  • Crucible now saves metal on load

  • Anvil break materials now refund only a log

  • Loading screen now moves smoothly with headset orientation

  • Improved stone sparks direction

  • Added veins toggle in settings

  • Added HP bars toggle in settings

  • Currently placing build is now being indicated by a white dot for easier differentiation from other builds

  • Added credits to menu book

  • Sewing table is now smaller

  • Heated ore now does damage when grabbed (it burns!)

  • Bronze ingot can now be smelted. Notice that 5 sticks can help with forging it but 6 sticks will smelt it

  • Damage text now shows as big red for critical (head), white for normal damage (body), and small gray for for legs and arms

  • Saving time has been improved from 1.2s to 0.2s

  • Build distance reduced from 10 m to 5 m

  • Interacting with books distance has been reduced (UI)

  • Placing some builds such as the crafting table now follows the orientation of the ground. Use wood and stone floors to make it upright or find flat ground on the terrain

  • Added/changed sound effects

πŸ”₯ Bug Fixes

  • Backpack now disappears immediately on release

  • Arrow no longer hits arrow

  • Boss statues sometimes loaded a head when it wasn't inserted

  • Copper ore now doesn't roll away too far

  • Branch now doesn't appear white in the distance

  • Dead deer no longer makes dying sound on load

  • Removed cube from wolf head (oops)

  • Shovel no longer digs with handle

Source

Steam News / 20 May 2023

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