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Steam News21 July 20178y ago

v0.3.3 Patch notes - D'oh

That's the effect of under-testing for ya. A couple of days ago I released a sligtly dated version of the game without realizing it. This rendered almost all combat heroes in the game unuseable.

Full notes

Full PowersVR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedThat's the effect of under-testing for ya. A couple of days ago I released a sligtly dated version of the game without realizing it. This rendered almost all combat heroes in the game unuseable. I've now remedied my mistake and even squeezed in the rework of Alloy and Ruby. Realistically their bullets just got swapped, but it was an important change, from a balance and fun perspective. Alloy should now be much more fun and skill-based to use, while getting hits with Ruby's finger gun revolver is easier than before. The rest you can read in the patch notes: GENERAL * Fixed issues Fuego, Professor Hex, Dark Prinxess, Hiroku and Ruby, where they couldn't deal damage to enemies. * Implemented new projectile system for all projectiles in game - Better performance - More consistent behaviour - Easier to work with for future projectiles - Better physics ALLOY * Alloy's bullets are no longer hitscan, instead they are shot out as physical objects and have to travel to their target * Removed reload mechanic * Slightly decreased bullet spread * Increased range of bullets * Added a bullet impact sound effect * Added a heat effect on the gun barrel, when firing continiously RUBY * Ruby's bullets are no longer projectiles but are instead instant-travel hitscan shots * Slightly decreased damage * Fixed an issue where Ruby's hit effect would disappear prematurely SHIELD MAIDEN * All projectiles should now be stopped by the Shield During these bug fixes I noticed a few other things I wanted to tweak/fix, so the next update should be within this weekend. Stay tuned!

That's the effect of under-testing for ya. A couple of days ago I released a sligtly dated version of the game without realizing it. This rendered almost all combat heroes in the game unuseable. I've now remedied my mistake and even squeezed in the rework of Alloy and Ruby. Realistically their bullets just got swapped, but it was an important change, from a balance and fun perspective. Alloy should now be much more fun and skill-based to use, while getting hits with Ruby's finger gun revolver is easier than before. The rest you can read in the patch notes: GENERAL * Fixed issues Fuego, Professor Hex, Dark Prinxess, Hiroku and Ruby, where they couldn't deal damage to enemies. * Implemented new projectile system for all projectiles in game - Better performance - More consistent behaviour - Easier to work with for future projectiles - Better physics ALLOY * Alloy's bullets are no longer hitscan, instead they are shot out as physical objects and have to travel to their target * Removed reload mechanic * Slightly decreased bullet spread * Increased range of bullets * Added a bullet impact sound effect * Added a heat effect on the gun barrel, when firing continiously RUBY * Ruby's bullets are no longer projectiles but are instead instant-travel hitscan shots * Slightly decreased damage * Fixed an issue where Ruby's hit effect would disappear prematurely SHIELD MAIDEN * All projectiles should now be stopped by the Shield During these bug fixes I noticed a few other things I wanted to tweak/fix, so the next update should be within this weekend. Stay tuned!

Source

Steam News / 21 July 2017

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